I’ve been somewhat absent from game development and my blog over the past 18 months. I’ve had a sabbatical after the birth of my son and have spent time deciding on the direction I want my game development life to go. I feel refreshed and ready to start making bigger and deeper gaming experiences. I’ve begun working with a new game designer, Dylan, whom I met during my break. We collaborated on RGB together and have started something completely new. We’ve teamed up with a new artist, Jesse, to begin work on an ambitious new game. Below is my outline for where I plan to go in the coming 12 months as well as a retrospective on where things have gone since I started Bane Games three years ago.