Virtual Reality Development Tips
Below are my virtual reality development tips. I’ve broken these up into Vive specific, general VR and more philosophical tips. For more tips follow me on Twitter @Doolwind.
Below are my virtual reality development tips. I’ve broken these up into Vive specific, general VR and more philosophical tips. For more tips follow me on Twitter @Doolwind.
I’ve been playing with Phaser recently and I’m really liking it so far. I plan to use TypeScript for the language as it has a bunch of advantages over straight javascript. I found the Phaser tutorial was a little out of date so figured I would put together a quick tutorial to help others get started with Phaser development in Read More
Game development comes in all shapes and sizes. I’ve interviewed mostly independent developers from small companies in the past. Today I have an interview with Asher Einhorn who has worked on a billion dollar franchise as a game designer. However, he did not start out as a game designer, read on to find out more.
We’ve started using Git for our Unity3D projects and this tutorial describes the best way to set up a Unity3D project to use Git for source control as well as some best practices. In the past we’ve used SVN and Mercurial as well and so far we’ve found Git to be the best option.
Happy New Year! As I did back in 2013, it’s time for me to predict what I expect to happen in the video game industry in 2015.
Unity is up for sale according to a presentation circulating the games industry. This blog post is why I hope Microsoft will be the one to buy Unity and take it to the next level.
After one month of use, it’s time I write up my thoughts on the Surface Pro 3. I have two main uses for the device. First as a replacement for my iPad when sitting on the couch. Second as a replacement for my MacBook Air while out of the office, primarily in meetings to take notes Read More
Now that we’re wrapping up work on Battle Group 2 we’ve begun planning out our next major project. I’ve briefly spoken about this previously and today I’m going to share some further discussions that have come out of our planning. The main theme revolves around creating enough content for a game with a small development Read More
Epic recently announced that they are making a new version of Unreal Tournament using Unreal Engine 4 (UE4). Today I will talk about why this is one of the best announcements for game developers (especially students) in a long time. The announcement was enough to get me to purchase a license to UE4 and review Read More
Facebook just announced they will be acquiring Oculus (developers of the Rift) for $2B ($400M in cash, $1.6B in stock). The internet is ablaze with almost unanimous displeasure about this announcement and I’d like to dig into why, despite an initial surprised reaction, I am happy about this acquisition.