Why The Unreal Tournament Announcement Is So Important

May 16, 2014

Epic recently announced that they are making a new version of Unreal Tournament using Unreal Engine 4 (UE4). Today I will talk about why this is one of the best announcements for game developers (especially students) in a long time. The announcement was enough to get me to purchase a license to UE4 and review […]


Going Free To Play

March 9, 2014

We’ve spent the last few months working on a sequel to Battle Group, aptly named Battle Group 2. The game is coming along well and the team is excited to be showing it off at GDC Play this year. Other than the incredible new visuals, deeper gameplay with satellite strikes and reworked rendering system we’ve […]


Video Game Industry Predictions 2013

January 2, 2013

Well, the world didn’t end (of course) so it’s time to look to the next twelve months and predict what we might see in 2013. Below are my predictions for the video game industry in 2013.


Battle Group Postmortem

January 1, 2013

Battle Group is out and selling well. Today I’m going to give a basic run down on want went right and wrong with the project. For those that don’t know, Battle Group was our (Bane Games) third game together and was released simultaneously on 4 platforms: iOS, Android, PC and Mac. Since it’s release we’ve […]


Prototyping Tips

February 17, 2011

Since the release of Flick Buddies, I’ve been prototyping game ideas for our next game. The best of these prototypes we’re taking to GDC to show publishers. Today I’m sharing my list of tips for creating prototypes.


Working From Home Part 2: Staying Motivated

February 11, 2011

Do you find it hard to stay motivated when working from home? After my last post I received a lot of comments from people stating that the biggest challenge they face is staying motivated. Today I discuss the ways I keep myself motivated while working full-time from home.


Working From Home As An Indie

February 4, 2011

Now that I’m officially a full-time indie game developer, for the first time in my life I am working from home full-time on games. Many of my game developer friends have also started working full-time from home in the past few months, partly because of all the game studios shutting down in our city recently. […]


Company of Heroes Online Shutdown: Facts, Verdict and Solution

February 2, 2011

Many people know I think Company of Heroes is the greatest RTS of all time. Today I found out that Company of Heroes Online (CoHO), the free to play spin-off from the CoH series is shutting down.  This made me irrationally sad, considering it’s “just a computer game”. I’ve been playing CoHO for at least […]


Flick Buddies Released!

December 15, 2010

Flick Buddies has just been released around the world for iPad and iPhone.  You can grab it from the App Store below:


What The Left 4 Dead 2 Boycott Means For The Games Industry

June 8, 2009

Left 4 Dead 2 was announced at E3 this year.  A group of disgruntled gamers have since started a boycott of the game.  I don’t want to speak about the specifics of the boycott, but instead, touch on what this means for the games industry.

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