I see the biggest challenge facing Indie game development stemming from the two major types of people who develop the games. The first group have plenty of time to make games, but don’t have the skills to do so. The second group have the skills but have no time to make them. How can these Read More
I’ve been requested by Shiva to write an article on the “Importance of finishing what you start”. Whether you’re an indie developer, looking for a job in the industry or running a large game development house, finishing what you start is important for you.
After the excellent response to the programmer’s personality test I wrote I thought I’d look a little more into the beast that is a games programmer. Rather than giving a list of questions to be answered I thought I’d give a list of the qualities I’ve seen in good game programmers over the years. Some Read More
I’ve played a few demos over the past weeks and I’ve found a recurring theme in the good ones; that less is more. To aid in my explanation I’m going to compare two demos that have come out recently; Company of Heroes (CoH) by Relic (makers of Warhammer 40K) and Paraworld by SEK (makers of Read More
Sign up for the Hyperbol beta, download it, and play it. I found this a few weeks ago and thought it was so-so after playing for 30 mins or so, however after playing a few games on the LAN at work, I’ve seen the full depth of the game, and it is the best game Read More
As I mentioned a few weeks back Cavemen by Lightworks Games has just been released. To encourage everyone to buy it, and to help give feedback to one of the creators (Walter, who used to sit next to me back on MVH) I thought I’d write up a quick review.
Has anyone else found themselves wondering where all the good games have gone? Other than a few diamonds in the rough (Oblivion, Civ4, Galactic Civilizations 2) there seems to have been a distinct lack of excellent games of late. For the past few years I’ve been working on ways to enjoy games as I used Read More
After playing Oblivion I’ve been thinking about how decisions for adding features to games are made, and how it could be improved. I think the best way to judge a feature is on its benefit to cost ratio. That is, how much it adds to the game against how ‘expensive’ it is to put it Read More
It’s late, so I’ll keep this short. Bad News: I’ve had 7 crash to desktops so far in about 3 hours of play
I love valve. Not just because they’ve made one of the greatest series of all times, but the way they generally run their game company strikes me as being the right way to do things. I also love counter-strike. Well, it’s more of a love-hate relationship, but over the past 7 years, it’s the game Read More