Best Graphics Programming and Game Programming Blogs

February 12, 2010

Below are a collection of Blogs relating to game development, primarily graphics programming. Use your favourite reader (eg Google Reader) to read them.  Know of any blogs not on the list that you can recommend? Add a comment and I’ll add them to the list. Big thanks to Damian Trebilco for help with the list. [...]

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Top 10 Software Development Books

December 27, 2009

Good software development books are hard to find. I’m always being asked which books I recommend so I thought I’d compile a list of my favourites. These are books every software developer should read. All of these books have made me a better programmer. The list covers everything from the basics [...]

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How To Make A Game (For Free In XNA)

December 7, 2009

Do you want to learn how to make your own computer games?  Not sure where to start?  This step-by-step tutorial shows you how to create your own games for free using XNA.  I’ve been asked by a number of people what the best route to take when learning to develop games.  The following tutorial will [...]

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Unified Game Development Scripting Language

October 5, 2009

What is the best scripting language for game development?  Every different game engine has its own scripting language making for a difficult choice.  Game programmers have a unified language in C++ however game designers are left with whatever language their engine supports.  I propose a unified scripting language that all engines/platforms can share.

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Doolwind’s Game Coding Standard

May 1, 2008

For some time now I’ve been asked by a few people to write up my thoughts on a coding standard. To me, coding standards are like source control, until you use them you don’t realise just how awesome they are. Coding standards are a requirement for large software teams, however even if you [...]

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Creating Good Software Development Teams

April 22, 2008
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New Rendering Technique (Light Indexed Deferred Lighting)

January 16, 2008

A good friend of mine Damian Trebilco has just made public his new rendering technique. It takes the best parts of forward and deferred rendering. A paper on the technique as well as a demo showing it off are available at his Google Code page.

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What Auran Did Wrong

January 12, 2008
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And Now For A Taste Of Things To Come

November 5, 2007

I finally resigned from Auran a couple of weeks ago.  I’ve wanted to try running my own software development company for a while now and I’ve been asked to write a book based on my programming personality test.  I thought I was going to be contracting at Auran; however it seems they’ve run out of [...]

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1 Day Game #1

June 21, 2007

Over the weekend I had a little spare time and decided to try out Haaf’s Game Engine (HGE). After spending the last year working on BSG and as long as I can remember on CIC I decided to make a small game that would take less than a day. The finished product came [...]

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AI Game Programming Wisdom 4

June 18, 2007

So I’ve been extra busy as always and haven’t had a great deal of time to post.  This time I have an excuse!  Over the past few weeks I’ve been working on my first draft for the upcoming “AI Game Programming Wisdom 4″ book.  I’m writing an article entitled “Scripting Your Way to Advanced AI” [...]

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Do Great Programmers Have Selective Autism?

April 29, 2007

Autism is characterised by the impairment of social interaction and communication. It manifests itself early in a child’s life (first 3 years) and is seen in varying degrees. Many programmers often show similar impairments to social interaction and communication albeit at a far less severe level. I’m going to be a little [...]

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Are Game Programmers Good Enough?

January 26, 2007

Computer Gaming Weekly released their first 100 magazines for free download on the net a while back.  I was reading through the first issue (November 1981) and I stumbled across an article containing a section entitled “Programmers: Are They Good Enough”.  While this is a nostalgic and interesting read, it begs the question: 25 years [...]

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Game Connect Asia Pacific Audio Recordings

December 3, 2006

Over the past two days the first Game Connect Asia Pacific Conference has been held in Brisbane, Australia. It replaced Australian Game Developers Conference (AGDC) which was closed down earlier this year. I went along to the conference and found it quite informative. I took my iRiver with me and recorded the speeches I went [...]

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The Indie Problem

November 29, 2006

I see the biggest challenge facing Indie game development stemming from the two major types of people who develop the games. The first group have plenty of time to make games, but don’t have the skills to do so. The second group have the skills but have no time to make them. [...]

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Qualities of a Good Game Programmer

September 5, 2006

After the excellent response to the programmer’s personality test I wrote I thought I’d look a little more into the beast that is a games programmer. Rather than giving a list of questions to be answered I thought I’d give a list of the qualities I’ve seen in good game programmers over the years. Some [...]

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Less Is More

August 20, 2006

I’ve played a few demos over the past weeks and I’ve found a recurring theme in the good ones; that less is more. To aid in my explanation I’m going to compare two demos that have come out recently; Company of Heroes (CoH) by Relic (makers of Warhammer 40K) and Paraworld by SEK [...]

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