- Category: Game Development
- Tag: Game Development, Game Development Teams, Game Programming
Game Programming
New Rendering Technique (Light Indexed Deferred Lighting)
A good friend of mine Damian Trebilco has just made public his new rendering technique. It takes the best parts of forward and deferred rendering. A paper on the technique as well as a demo showing it off are available at his Google Code page.
And Now For A Taste Of Things To Come
I finally resigned from Auran a couple of weeks ago. I’ve wanted to try running my own software development company for a while now and I’ve been asked to write a book based on my programming personality test. I thought I was going to be contracting at Auran; however it seems they’ve run out of Read More
1 Day Game #1
Over the weekend I had a little spare time and decided to try out Haaf’s Game Engine (HGE). After spending the last year working on BSG and as long as I can remember on CIC I decided to make a small game that would take less than a day. The finished product came in at Read More
AI Game Programming Wisdom 4
So I’ve been extra busy as always and haven’t had a great deal of time to post. This time I have an excuse! Over the past few weeks I’ve been working on my first draft for the upcoming “AI Game Programming Wisdom 4” book. I’m writing an article entitled “Scripting Your Way to Advanced AI” Read More
Are Game Programmers Good Enough?
Computer Gaming Weekly released their first 100 magazines for free download on the net a while back. I was reading through the first issue (November 1981) and I stumbled across an article containing a section entitled “Programmers: Are They Good Enough”. While this is a nostalgic and interesting read, it begs the question: 25 years Read More
Game Connect Asia Pacific Audio Recordings
Over the past two days the first Game Connect Asia Pacific Conference has been held in Brisbane, Australia. It replaced Australian Game Developers Conference (AGDC) which was closed down earlier this year. I went along to the conference and found it quite informative. I took my iRiver with me and recorded the speeches I went Read More
The Indie Problem
I see the biggest challenge facing Indie game development stemming from the two major types of people who develop the games. The first group have plenty of time to make games, but don’t have the skills to do so. The second group have the skills but have no time to make them. How can these Read More
Qualities of a Good Game Programmer
After the excellent response to the programmer’s personality test I wrote I thought I’d look a little more into the beast that is a games programmer. Rather than giving a list of questions to be answered I thought I’d give a list of the qualities I’ve seen in good game programmers over the years. Some Read More