I’m a mindie game developer and proud of it. But what does that mean? I’ve noticed a trend lately when it comes to indie developers. It seems to be all or nothing. You’re either Indie, with your beard and rebellious attitude or you’re mainstream with your suit and love of money. Why does it need Read More
How much do you think it costs to play the average Facebook game if you pay to play? While at GDC this year I spoke with a number of Facebook game developers about the spending habits of the average Facebook gamer. They told me I would never believe how much money the average “soccer mom” Read More
For the last 3 or 4 months I’ve been working on a start-up gaming company, Last Level Games. I’ve been tackling server side development, while a friend manages the client side. We both do this outside of our day jobs. We’ll have our first game looking for release in about a month, and another project we’re keen to get back on very soon.
The casual games market seems to have taken over the industry of late. From GDC to water-cooler conversations around the office, everyone is talking about it. Much of this discussion also sees Facebook and the games on it in a negative light. Why is this? Today I’m going to dig a little deeper into the Read More
I’ve caught the pragmatism bug. Everything I do now is the most pragmatic way I can possibly complete the task. This all started when my time started costing me money; when I started working for myself. I like to think of it as “The product justifies the means”. Today I’m going to briefly describe what Read More
[Spoiler Warning: Small spoilers about two modern games are contained in this post, without specific details]. Two of the most popular games of 2010 have involved narrative death of the player character. That is, the death of the player during the story elements of the game, specifically a cut-scene. Both Mass Effect 2 and Modern Read More
In the days leading up to GDC this year Clinton Keith held a ScrumMaster course specifically for video game development. I attended the course and in this blog post I share my experiences with a brief review for anyone thinking of attending or sending some of their developers to attend.
I spent the first two days of GDC undertaking my Scrum Master Certification. As part of this course we had to add an extra item to the agile manifesto. I came up with the concept of “Fun over Features”. Focus on finding fun within your game rather than just adding features in the hopes “fun” Read More
Back in 2006 I wrote an article detailing one of the biggest problems I saw with indie game development. Since then, I’ve seen a rise in another problem that I’ll outline today. This problem stems from the lack of communication within the indie game industry and I look for possible solutions.
Below are a collection of Blogs relating to game development, primarily graphics programming. Use your favourite reader (eg Google Reader) to read them. Know of any blogs not on the list that you can recommend? Add a comment and I’ll add them to the list. Big thanks to Damian Trebilco for help with the list. The Read More