Making Games For The Xbox 360 Controller
I thought I’d give a little insight into the things I learned about making a game for the Xbox 360 controller. I’m a big fan of the controller’s feel and ease in developing for it. The added bonus is that the wired controller can plug straight into the PC meaning there’s even more coverage for it. I won’t go into details of Xinput but instead give more general advice. I’ll also share a little knowledge that an ex-Microsoft colleague taught me about its use.
I build software. The best place to find me is on
I have a lot of dreams about what I’d like to see in the future. One of the strongest dreams involves game development education. To put it bluntly, I’ve been unimpressed by what I’ve seen so far. There are a number of courses around but none of them have stood out as being amazingly good. Quite a few are too young to determine how good they are, but suffice to say, looking through resume’s of people, there’s no golden bullet of educational institute that guarantee’s a certain quality of programmer. So what does my dream involve, and how is it going to change the way games are made?

