Game Development

Posted on December 16, 2010 by Doolwind

Unity 3 Review

We’ve just finished our first iPhone/iPad game with Unity 3, Flick Buddies.  This post is a review of our experiences with Unity including its pros and cons.  The review is slightly slanted toward iOS development however I touch on stand-alone and web-player builds as we created these versions in parallel.

Posted on December 7, 2010 by Doolwind

Flick Buddies: Multiplayer action for iPad, iPhone/iPod Touch

For the past three months I’ve been secretly working on a new project, Flick Buddies. Along with Shauno from Squid Tank we’ve been busily putting together a multiplayer action game for iPad, iPhone and iPod Touch. The game is built around a simple premise of flicking little characters from your corner into the goal. With Read More

Posted on October 12, 2010 by Doolwind

Should Indies Go To Conferences?

There are an increasing number of game development related conferences happening around the world.  I went to GDC and Freeplay earlier this year and I’m attending GCAP tomorrow.  Gamification has just been announced and it seems like the changing landscape in game development is being mirrored in the conferences held.  Whenever conference time comes around Read More

Posted on July 14, 2010 by Doolwind

Mindie – Bridging The Gap Between Mainstream And Indie

I’m a mindie game developer and proud of it.  But what does that mean?  I’ve noticed a trend lately when it comes to indie developers.  It seems to be all or nothing.  You’re either Indie, with your beard and rebellious attitude or you’re mainstream with your suit and love of money.  Why does it need Read More

Posted on July 1, 2010 by James Bowling

Making An Indie Game In Your Spare Time

For the last 3 or 4 months I’ve been working on a start-up gaming company, Last Level Games. I’ve been tackling server side development, while a friend manages the client side. We both do this outside of our day jobs. We’ll have our first game looking for release in about a month, and another project we’re keen to get back on very soon.

Posted on June 24, 2010 by Doolwind

Reaching The Casual Market By Limiting Actions

The casual games market seems to have taken over the industry of late.  From GDC to water-cooler conversations around the office, everyone is talking about it.  Much of this discussion also sees Facebook and the games on it in a negative light.  Why is this?  Today I’m going to dig a little deeper into the Read More

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