Author: Doolwind

Posted on February 13, 2008 by Doolwind

What Microsoft Should Do With XNA

Now that I’ve discussed why you should be using XNA, I’d like to look from the other side and talk about what Microsoft should do with XNA to benefit both developers and gamers. XNA is a great opportunity for Microsoft to get even further ahead of Sony in the current generation of consoles; they just Read More

Posted on January 7, 2008 by Doolwind

Why You Should Use XNA

XNA has been around for a while and just recently hit version 2.0 (XNA Game Studio 2.0). It’s now ready for proper use and below is a list of reasons why you should give XNA a try, and even start using it as your primary development environment.

Posted on December 13, 2007 by Doolwind

Auran Is Dead

Just spoke to some ex-colleagues of mine from Auran. Auran Developments (who hires the dev team) has just gone into liquidation and has shut up shop. The guys don’t get paid this week, they don’t get their holidays paid out, and they don’t get redundancy packages.

Posted on November 30, 2007 by Doolwind

Making Games For The Xbox 360 Controller

I thought I’d give a little insight into the things I learned about making a game for the Xbox 360 controller.  I’m a big fan of the controller’s feel and ease in developing for it.  The added bonus is that the wired controller can plug straight into the PC meaning there’s even more coverage for Read More

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