Posted on December 13, 2007 by Doolwind

Auran Is Dead

Just spoke to some ex-colleagues of mine from Auran. Auran Developments (who hires the dev team) has just gone into liquidation and has shut up shop. The guys don’t get paid this week, they don’t get their holidays paid out, and they don’t get redundancy packages.

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Posted on November 30, 2007 by Doolwind

Making Games For The Xbox 360 Controller

I thought I’d give a little insight into the things I learned about making a game for the Xbox 360 controller.  I’m a big fan of the controller’s feel and ease in developing for it.  The added bonus is that the wired controller can plug straight into the PC meaning there’s even more coverage for it.  I won’t go into details of Xinput but instead give more general advice.  I’ll also share a little knowledge that an ex-Microsoft colleague taught me about its use.

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Posted on November 13, 2007 by Doolwind

Game Development Education: The Dream

I have a lot of dreams about what I’d like to see in the future.  One of the strongest dreams involves game development education.  To put it bluntly, I’ve been unimpressed by what I’ve seen so far.  There are a number of courses around but none of them have stood out as being amazingly good.  Quite a few are too young to determine how good they are, but suffice to say, looking through resume’s of people, there’s no golden bullet of educational institute that guarantee’s a certain quality of programmer.  So what does my dream involve, and how is it going to change the way games are made?

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Posted on November 5, 2007 by Doolwind

And Now For A Taste Of Things To Come

I finally resigned from Auran a couple of weeks ago.  I’ve wanted to try running my own software development company for a while now and I’ve been asked to write a book based on my programming personality test.  I thought I was going to be contracting at Auran; however it seems they’ve run out of money, or projects or something and I’ll now be contracting 3 days per week at the company I used to work with, MVH.  While I’m glad to be leaving Auran, I’m going to miss the team I was working with.  We had a great new game coming up, great people and some awesome tech made by the engine programmer.  It’s a shame that I’ll no longer be working with the team, but unfortunately there are some things I just can’t change.

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