Scripting

Posted on February 3, 2010 by Doolwind

Fluent Game Design With Fluent Interfaces

Game designers often find themselves writing code in modern games.  Often, they have little to no programming experience and therefore must be taught the basics of programming (sequence, conditionals and loops).  I propose utilizing a technique that simplifies the code written by game designers in their games.  This technique is known as “Fluent Interfaces”.

Posted on October 29, 2009 by Doolwind

Why You Should Use C# For Your Scripting Language

I’ve used a lot of scripting languages over the years when developing games.  For my latest engine, I decided I’d use C# as the scripting language.  I’ve been amazed by how well C# works as a scripting language so I thought I’d share my experiences.  The technique I’m about to discuss gives game designers access to Read More