Author: Doolwind

Posted on January 26, 2007 by Doolwind

Are Game Programmers Good Enough?

Computer Gaming Weekly released their first 100 magazines for free download on the net a while back.  I was reading through the first issue (November 1981) and I stumbled across an article containing a section entitled “Programmers: Are They Good Enough”.  While this is a nostalgic and interesting read, it begs the question: 25 years Read More

Posted on January 11, 2007 by Doolwind

Orbital Mechanics

Just a quick update to let you know that things are coming along nicely in CIC at the moment. I’ve decided to put together my second tech demo (alpha 2) which wills how off movement and may have orbital mechanics involved. I’ve always been interested in orbits, both how they work, and the math that Read More

  • Category: CIC
Posted on December 5, 2006 by Doolwind

CIC 3D

It’s been quite a while since I posted specifically about CIC so I thought I’d give a quick update. Last night I made my first check-in since September (before the wedding). I’m beginning work on the ‘3D movement’ part of the game which I’m hoping will be one of it’s main features. Homeworld 1 & Read More

  • Category: CIC
Posted on November 14, 2006 by Doolwind

The Problem With Contractors In Software Projects

Every project I’ve worked on has had at least one contractor working on some part of it.  I’ve worked both as a contractor and with many and I’d like to discuss a few of the problems I’ve seen.  Some of these problems are quite subtle and I believe are often overlooked by managers of software Read More

Posted on September 21, 2006 by Doolwind

I Bid Thee Farewell (For Now)

As some of you may have noticed, my blogs have been a little sporadic over the past few months and for the next two weeks they are going to cease completely.  In two days time I will be a married man!  To those that prescribe to the belief that I’m ‘getting more time than one Read More

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