Game Development

Posted on February 28, 2011 by Doolwind

SOLID Principles For Game Developers

The SOLID principles are a set of 5 software development principles coined by “Uncle Bob” (Robert C. Martin).  They are a set of guidelines for Object Oriented Design (OOD), specifically for class design.  They are widely used by agile business programmers however they are generally unknown amongst game developers.  This article describes the principles and Read More

Posted on February 2, 2011 by Doolwind

Company of Heroes Online Shutdown: Facts, Verdict and Solution

Many people know I think Company of Heroes is the greatest RTS of all time. Today I found out that Company of Heroes Online (CoHO), the free to play spin-off from the CoH series is shutting down.  This made me irrationally sad, considering it’s “just a computer game”. I’ve been playing CoHO for at least Read More

Posted on December 16, 2010 by Doolwind

Unity 3 Review

We’ve just finished our first iPhone/iPad game with Unity 3, Flick Buddies.  This post is a review of our experiences with Unity including its pros and cons.  The review is slightly slanted toward iOS development however I touch on stand-alone and web-player builds as we created these versions in parallel.

Posted on December 7, 2010 by Doolwind

Flick Buddies: Multiplayer action for iPad, iPhone/iPod Touch

For the past three months I’ve been secretly working on a new project, Flick Buddies. Along with Shauno from Squid Tank we’ve been busily putting together a multiplayer action game for iPad, iPhone and iPod Touch. The game is built around a simple premise of flicking little characters from your corner into the goal. With Read More

Posted on October 12, 2010 by Doolwind

Should Indies Go To Conferences?

There are an increasing number of game development related conferences happening around the world.  I went to GDC and Freeplay earlier this year and I’m attending GCAP tomorrow.  Gamification has just been announced and it seems like the changing landscape in game development is being mirrored in the conferences held.  Whenever conference time comes around Read More

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