The SOLID principles are a set of 5 software development principles coined by “Uncle Bob” (Robert C. Martin). They are a set of guidelines for Object Oriented Design (OOD), specifically for class design. They are widely used by agile business programmers however they are generally unknown amongst game developers. This article describes the principles and Read More
Since the release of Flick Buddies, I’ve been prototyping game ideas for our next game. The best of these prototypes we’re taking to GDC to show publishers. Today I’m sharing my list of tips for creating prototypes.
Many people know I think Company of Heroes is the greatest RTS of all time. Today I found out that Company of Heroes Online (CoHO), the free to play spin-off from the CoH series is shutting down. This made me irrationally sad, considering it’s “just a computer game”. I’ve been playing CoHO for at least Read More
I hear a lot of game developers refusing to use Unity for web games because of penetration. David Edery made a point of discussing this during his keynote at GCAP last year. Today I’ve decided to formulate my thoughts on why I disagree with this argument and why I think you should be using Unity.
We’ve just finished our first iPhone/iPad game with Unity 3, Flick Buddies. This post is a review of our experiences with Unity including its pros and cons. The review is slightly slanted toward iOS development however I touch on stand-alone and web-player builds as we created these versions in parallel.
Flick Buddies has just been released around the world for iPad and iPhone. You can grab it from the App Store below:
For the past three months I’ve been secretly working on a new project, Flick Buddies. Along with Shauno from Squid Tank we’ve been busily putting together a multiplayer action game for iPad, iPhone and iPod Touch. The game is built around a simple premise of flicking little characters from your corner into the goal. With Read More
There are an increasing number of game development related conferences happening around the world. I went to GDC and Freeplay earlier this year and I’m attending GCAP tomorrow. Gamification has just been announced and it seems like the changing landscape in game development is being mirrored in the conferences held. Whenever conference time comes around Read More
I went to Freeplay Independent Game Festival in Melbourne, Australia on the weekend. It was a good conference with inspirational talks and a great opportunity to catch up on many of my friends in the indie scene. I noticed a trend among many indie developers I spoke to and wanted to raise some thoughts in Read More
Where is social gaming heading in the coming years and where does Facebook fit in? Facebook is the dominant platform in social gaming as the games industry strives to reach a broader audience and expand its market share. Today I discuss the current landscape of social gaming and where we are heading in the coming Read More