Posted on June 12, 2009 by Doolwind

Edge Of Twilight Trailer

Edge of TwilightA bunch of my friends are working on Edge of Twilight at Fuzzyeyes (the first game studio I worked at).  They have a new video out which is quite impressive.  Check it out here.  I’m hoping to have an interview with a couple of the developers in the coming months.  Fuzzyeyes is one of the few game studios remaining in Brisbane so I hope things move along smoothly for them.

Posted on June 10, 2009 by Doolwind

Good Game GUI Design – What Do You Use?

I’ve previously talk about creating a good game GUI design.  Today I’d like to hear from you.  I’m interested in what people are currently using to mock up their in-game GUI’s and what they would like to see from a product to help them.  Please add a comment to this blog, or email me directly with your thoughts.  Below are some specific questions: Read More

Posted on May 15, 2009 by Doolwind

Is Your Game Underwhelming?

Have you ever played an underwhelming game?  It might be a lack of choice, depth, emergence or fun.  Today I’m going to discuss why many games lack that key ingredient to succeed, giving specific examples of how Dawn of War II (DOWII) and Battlefield Heroes (BH) both miss the mark.  I’ll finish up by giving you an exercise to find out whether your game is underwhelming.

Read More

Posted on March 6, 2009 by Doolwind

How To Write Perfect Code

Have you ever written perfect code?  If so, how often does this happen?  If not, why not, and do you think it’s possible?  Perfect code is something that many developers strive for but few, if any, achieve.  In this entry, I will discuss the set of requirements that must be met for a developer to be in a position to write perfect code.

Read More

Posted on December 19, 2008 by Doolwind

Game Damage – Better Than The Rest

Game Damage is a pilot for a new TV show about computer games.  It was created by Yahtzee (Zero Punctuation and infatuation of The Sneech), Yug (who worked with me at Auran for a bit) and Matt (creator of AustralianGamer along with Yug).  The show isn’t bad, and considering it’s a pilot is worth watching.  It’s better than any other offering out there so I encourage you to check it out and post your thoughts.

Read More

Posted on August 12, 2008 by Doolwind

Game Developer Interview: Greg Douglas – Game Engine Programmer

I’ve worked with a lot of awesome people in the games industry.  I’ve learned a lot from these people and I thought a great way of sharing their knowledge and wisdom would be to start a game developer spotlight.  This is my first attempt, I’m interested in people’s feedback.  I worked with Greg on Battlestar Galactica and on an unreleased title before leaving Auran. Read More

Posted on July 7, 2008 by Doolwind

Opticode – Brisbane .NET and Silverlight Development

So a few months ago I posted about resigning and how I was planning to set up a software development company. It’s now a little over 6 months later and I thought I’d give everyone an update on how things are going. Walter and I formed Opticode late last year and have been busy making ASP.NET, .NET and Silverlight applications for quite a few clients around Brisbane. I’m still doing some game development contract work where I’m currently helping with the development of a multi-threaded renderer as well as some C# tools development.

Read More

Posted on June 13, 2008 by Doolwind

Java Isn't The Problem


Quite a few people recently have been blaming Java for part of the downfall in current computer science (CS) graduates. While I don’t particularly like java, I’d like to go to its defence to say that teaching Java is not the real reason that a lot of CS graduates are no good these days. I know this is a touchy subject for some people so I apologise in advance if I’ve offended anyone.

Read More

Posted on May 1, 2008 by Doolwind

Doolwind's Game Coding Standard


For some time now I’ve been asked by a few people to write up my thoughts on a coding standard. To me, coding standards are like source control, until you use them you don’t realise just how awesome they are. Coding standards are a requirement for large software teams, however even if you are working alone I’d recommend adopting at least a simple coding standard.Keeping code consistent and readable is helpful when reading other people’s code as well as when reading your own code weeks or months are it was written. In effect a coding standard is trading development time for maintainability time. I’ve found that the ratio of dev time to maintenance time grows from 1:1 on a small project to something approaching 1:∞ on larger projects.

Read More

Newer Posts
Older Posts