Will Community Funded Games Work?

Valve’s Gabe Newell was on Good Game recently and brought up a topic close to my heart; community funded games.  This is where the community (gamers) all chip in small amounts of money to fund a game, rather than a single large publisher.  The question is, will it work? (more…)

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Game Developer Interview: Simon Neech – Game Designer

Today I’ve got another game developer interview.  This time with Simon Neech (The Sneech).  The Sneech is a game designer at Fuzzyeyes and used to work with me at Auran.  Please feel free to comment with any further questions as he visits regularly.

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Edge Of Twilight Trailer

Edge of TwilightA bunch of my friends are working on Edge of Twilight at Fuzzyeyes (the first game studio I worked at).  They have a new video out which is quite impressive.  Check it out here.  I’m hoping to have an interview with a couple of the developers in the coming months.  Fuzzyeyes is one of the few game studios remaining in Brisbane so I hope things move along smoothly for them.

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Good Game GUI Design – What Do You Use?

I’ve previously talk about creating a good game GUI design.  Today I’d like to hear from you.  I’m interested in what people are currently using to mock up their in-game GUI’s and what they would like to see from a product to help them.  Please add a comment to this blog, or email me directly with your thoughts.  Below are some specific questions: (more…)

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What The Left 4 Dead 2 Boycott Means For The Games Industry

Left 4 Dead 2 was announced at E3 this year.  A group of disgruntled gamers have since started a boycott of the game.  I don’t want to speak about the specifics of the boycott, but instead, touch on what this means for the games industry.

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Is Your Game Underwhelming?

Have you ever played an underwhelming game?  It might be a lack of choice, depth, emergence or fun.  Today I’m going to discuss why many games lack that key ingredient to succeed, giving specific examples of how Dawn of War II (DOWII) and Battlefield Heroes (BH) both miss the mark.  I’ll finish up by giving you an exercise to find out whether your game is underwhelming.

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How To Write Perfect Code

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Have you ever written perfect code?  If so, how often does this happen?  If not, why not, and do you think it’s possible?  Perfect code is something that many developers strive for but few, if any, achieve.  In this entry, I will discuss the set of requirements that must be met for a developer to be in a position to write perfect code.

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Game Damage – Better Than The Rest

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Game Damage is a pilot for a new TV show about computer games.  It was created by Yahtzee (Zero Punctuation and infatuation of The Sneech), Yug (who worked with me at Auran for a bit) and Matt (creator of AustralianGamer along with Yug).  The show isn’t bad, and considering it’s a pilot is worth watching.  It’s better than any other offering out there so I encourage you to check it out and post your thoughts.

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Game Developer Interview: Greg Douglas – Game Engine Programmer

I’ve worked with a lot of awesome people in the games industry.  I’ve learned a lot from these people and I thought a great way of sharing their knowledge and wisdom would be to start a game developer spotlight.  This is my first attempt, I’m interested in people’s feedback.  I worked with Greg on Battlestar Galactica and on an unreleased title before leaving Auran. (more…)

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Opticode – Brisbane .NET and Silverlight Development

So a few months ago I posted about resigning and how I was planning to set up a software development company. It’s now a little over 6 months later and I thought I’d give everyone an update on how things are going. Walter and I formed Opticode late last year and have been busy making ASP.NET, .NET and Silverlight applications for quite a few clients around Brisbane. I’m still doing some game development contract work where I’m currently helping with the development of a multi-threaded renderer as well as some C# tools development.

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