Game Development

Posted on October 5, 2009 by Doolwind

Unified Game Development Scripting Language

What is the best scripting language for game development?  Every different game engine has its own scripting language making for a difficult choice.  Game programmers have a unified language in C++ however game designers are left with whatever language their engine supports.  I propose a unified scripting language that all engines/platforms can share.

Posted on August 25, 2009 by Doolwind

Choice Driven Design

Sid Meier once said “A game is a series of interesting choices” [1].  By focussing on the choices made by the player, we can create better games through Choice Driven Design.  This focus on player choice should happen both at design and implementation time for best results.  I will discuss why the focus on choices Read More

Posted on August 12, 2008 by Doolwind

Game Developer Interview: Greg Douglas – Game Engine Programmer

I’ve worked with a lot of awesome people in the games industry.  I’ve learned a lot from these people and I thought a great way of sharing their knowledge and wisdom would be to start a game developer spotlight.  This is my first attempt, I’m interested in people’s feedback.  I worked with Greg on Battlestar Read More

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