It's coding time

September 13, 2005

Ahoy hoy,

I’ve been quite busy since my last post, both at work and on my design. I’ve completed the first pass on my game design doc and I decided it was time to move into some technical design. I went and formalized my design into UML for my framework and I’ve also put together a design for the game engine. I was happy enough with the design that I’ve decided to start getting back into coding to put together my first ‘state’. I made some big design decisions relating to both gameplay and engine design.

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First screen shot

September 1, 2005

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Concept Art

August 27, 2005


Here’s a simple sketch of some concept art I’ve done for CIC. It’s a Longbow Class Battleship and I will be using it in the first tech demo of CIC.

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Game Design

August 22, 2005

The game design document is coming along nicely. Crunch time has been, gone, and is back again already. We had 5 days off last week, and I took that time to relax and plan my design. I’ve made a few changes to some of my initial ideas, however I think the gameplay will benefit from it.

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Space Shuttle Discovery

July 27, 2005

The crew of the space shuttle Discovery have been in space now for a little over 10 hours. The launch went spectacularly and other than a few damaged tiles all is going well so far. I’m a big fan of all things space (in case that wasn’t already obvious) and I think NASA’s current plans for the future are a positive sign for humanity. I will reveal more about what I believe the future of space flight to be with my ‘Future History’ to go along with my space game. I want to make it as believable as possible, with a little wishful thinking added in for good measure. My prayer’s are with the crew and I wish them a safe trip and return.

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Overtime

July 16, 2005

Howdy,

I’m now officially in the ‘crunch period’ of our current project at work. We’re working overtime every evening for the next 8 weeks leading up to the big release of MyVritualHome. This is really cutting into my time for working on the tech demo, however I’m making an effort to still get up early and get an hour or two of coding done before work.

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Interface System

June 28, 2005

Just a quick note to let you know I’m currently working on a simple 2D interface system for the tech demo. I decided to write most of it from scratch and may use some of DirectX’s framework interface system for complex menus.

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Space Game

June 23, 2005

My work project (MyVirtualHome) is coming along nicely and we have a new website which shows off some of the fancy graphics we’ve been working on over the past year. I’ve also been working on a small tech demo in my spare time. I thought I’d start to gives some updates on how I’m going on this project….

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Battlefield 2

May 14, 2005

I’ve just read another preview for Battlefield 2 (BF2) and I thought I’d share my thoughts on what I believe is going to happen once it’s released.

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Top 10 Games

March 15, 2005

I decided it’s time I added my top 10 games of all time. After uttering the words “X is the greatest game, it’s in my top 10″ for about 30 different games I thought I should put them in writing. Here goes:

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