{"id":9,"date":"2005-05-14T23:10:00","date_gmt":"2005-05-14T13:10:00","guid":{"rendered":"http:\/\/www.doolwind.com\/blog\/?p=9"},"modified":"2005-05-14T23:10:00","modified_gmt":"2005-05-14T13:10:00","slug":"battlefield-2","status":"publish","type":"post","link":"https:\/\/www.doolwind.com\/blog\/battlefield-2\/","title":{"rendered":"Battlefield 2"},"content":{"rendered":"<p>I&#8217;ve just read another preview for Battlefield 2 (BF2) and I thought I&#8217;d share my thoughts on what I believe is going to happen once it&#8217;s released.<\/p>\n<p>I look forward to games as much as the next obsessed gamer, and I&#8217;m often dissapointed with the final result. However with BF2, I think we are going to see a new era in PC gaming. For all the amazing featuers BF2 hosts, the most important feature is going to be the Voice-over-IP (VoIP) built right into the game. A few games already have VoIP (Counter-Strike for example) however so far this has been more of an annoyance than any amazing feature.<\/p>\n<p>The first thing that&#8217;s different with BF2&#8217;s VoIP is that EA are shipping it with a free headset. This means every single person who own&#8217;s BF2 will be able to listen and chat to everyone else playing. This could be cause for concern on some server&#8217;s with a bunch of moronic gamers all yelling and swearing at each other, however I hope we see the opposite. With the squad and commander features of BF2, everyone having VoIP and a headset means everyone can communicate and work together. This is how the real military works, and will not only make it more &#8216;realistic&#8217;, but will mean those that work together as a team, should have more success. This will in turn make players want to work together more, and take even more advantage of the techonology.<\/p>\n<p>I also think that having the VoIP technology, the commander role might actually prove a success. The first game I remember playing with a &#8216;commander&#8217; was Tribes 1. I don&#8217;t remember a single game when the commander was used for an extended period of time, even in clan matches. In a 32 player game, players genuinly believed that their was more benefit from having another &#8216;gun&#8217; than having a commander unit. In other words, no matter how good a commander was, a team of 16 versus a team of 15 would always end with the larger team winning. I think finally the commander is being given enough power, in artillery and visibility of the battlefield, to make them truly useful, and I look forward to hopping into the role from time to time.<\/p>\n<p>So again, I look forward to another game. As time goes on, I&#8217;m trying to do this less and less, however I think BF2 is a game that deserves some of the hype. I guess time will tell.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve just read another preview for Battlefield 2 (BF2) and I thought I&#8217;d share my thoughts on what I believe is going to happen once it&#8217;s released. I look forward to games as much as the next obsessed gamer, and I&#8217;m often dissapointed with the final result. However with BF2, I think we are going <a class=\"more-link\" href=\"https:\/\/www.doolwind.com\/blog\/battlefield-2\/\">Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"enabled":false},"version":2}},"categories":[5],"tags":[],"class_list":["post-9","post","type-post","status-publish","format-standard","hentry","category-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pgEc5-9","_links":{"self":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts\/9","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/comments?post=9"}],"version-history":[{"count":0,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts\/9\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/media?parent=9"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/categories?post=9"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/tags?post=9"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}