{"id":71,"date":"2007-01-11T20:53:55","date_gmt":"2007-01-11T10:53:55","guid":{"rendered":"http:\/\/www.doolwind.com\/blog\/?p=71"},"modified":"2007-01-11T20:53:55","modified_gmt":"2007-01-11T10:53:55","slug":"orbital-mechanics","status":"publish","type":"post","link":"https:\/\/www.doolwind.com\/blog\/orbital-mechanics\/","title":{"rendered":"Orbital Mechanics"},"content":{"rendered":"<p align=\"left\"><a href=\"http:\/\/www.doolwind.com\/images\/blog\/hohmann.jpg\"><img decoding=\"async\" align=\"right\" src=\"http:\/\/www.doolwind.com\/images\/blog\/hohmann_sm.jpg\" \/><\/a>Just a quick update to let you know that things are coming along nicely in CIC at the moment.  I&#8217;ve decided to put together my second tech demo (alpha 2) which wills how off movement and may have orbital mechanics involved.  I&#8217;ve always been interested in orbits, both how they work, and the math that goes into entering and exiting them.  I haven&#8217;t played a game to date that includes them so it seemed like a good mechanic for a tech demo.  My hope is that I can hide all of the boring and complex 3D math from the player and let them concentrate on having fun sling shotting of planets, entering\/exiting and changing orbits and other fun things.<\/p>\n<p>Without accounting for the orbital parts, I&#8217;ve estimated about 55 hours of work to reach the tech demo.  As I&#8217;m doing a lot of overtime at work at the moment I won&#8217;t be able to hit my usual 10 hours per week of work so I can&#8217;t set a date for the tech demo yet.  Having said that, I&#8217;m making good time so far and will do as much as I can when I get the chance.<\/p>\n<p>As always, any comments, ideas or feedback on the &#8216;fun&#8217; parts of orbits or anything to do with moving in space is always welcome.  I&#8217;m aiming for true* Newtonian physics which will allow for fun real 3D combat thanks to my as yet unannounced time algorithm.<\/p>\n<p><em>*Many games claim to have Newtonian physics only to add in a &#8216;dampener drive&#8217; (or equivalent) which magically takes away all the pains of REAL Newtonian physics.  I hope to have a game that finally allows true physics without the player worrying about spending hours speeding up and slowing down.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just a quick update to let you know that things are coming along nicely in CIC at the moment. I&#8217;ve decided to put together my second tech demo (alpha 2) which wills how off movement and may have orbital mechanics involved. I&#8217;ve always been interested in orbits, both how they work, and the math that <a class=\"more-link\" href=\"https:\/\/www.doolwind.com\/blog\/orbital-mechanics\/\">Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"enabled":false},"version":2}},"categories":[3],"tags":[],"class_list":["post-71","post","type-post","status-publish","format-standard","hentry","category-cic"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pgEc5-19","_links":{"self":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts\/71","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/comments?post=71"}],"version-history":[{"count":0,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts\/71\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/media?parent=71"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/categories?post=71"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/tags?post=71"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}