{"id":510,"date":"2010-07-28T22:53:02","date_gmt":"2010-07-28T22:53:02","guid":{"rendered":"http:\/\/www.doolwind.com\/blog\/?p=510"},"modified":"2010-07-28T22:53:02","modified_gmt":"2010-07-28T22:53:02","slug":"beyond-facebook-for-social-games","status":"publish","type":"post","link":"https:\/\/www.doolwind.com\/blog\/beyond-facebook-for-social-games\/","title":{"rendered":"Beyond Facebook For Social Games"},"content":{"rendered":"<p><a href=\"http:\/\/www.doolwind.com\/images\/blog\/facebook.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright\" title=\"Facebook\" src=\"http:\/\/www.doolwind.com\/images\/blog\/facebook.png\" alt=\"\" width=\"130\" height=\"130\" \/><\/a>Where is social gaming heading in the coming years and where does Facebook fit in?\u00a0 Facebook is the dominant platform in social gaming as the games industry strives to reach a broader audience and expand its market share.\u00a0 Today I discuss the current landscape of social gaming and where we are heading in the coming years.<\/p>\n<p><strong>Facebook \u2013 The Good<\/strong><\/p>\n<p>Facebook does a lot of things right.\u00a0 The staggering user base is proof of this.\u00a0 I\u2019ll begin by touching on the key positives of Facebook that relate to social game developers.<\/p>\n<p><span style=\"text-decoration: underline;\">Large Numbers<\/span><\/p>\n<p>Arguably the primary reason so many developers are jumping on the Facebook wagon is due to the crazy amount of users.\u00a0 Facebook games have grown in player count faster than any games the industry has seen to date, overshadowing existing behemoths like World of Warcraft.<\/p>\n<p>This large player base can be attributed to a number of key reasons.\u00a0 Most users are joining to connect with friends, past and present.\u00a0 Once in, the tools at their disposal (such as planning events) are keeping people coming back frequently.\u00a0 The multi-purpose nature of the site is key to its success, and why other sites like MySpace and Kongregate have not reached the same levels of success.\u00a0 This is important for game developers to note as it shows that having a site with a single key focus is not the best approach in this space.\u00a0 This seems to go against the conventional wisdom of game developers and is why many people did not foresee the explosion of Facebook games.\u00a0 Many people thought that anyone who wants to play a game would go to a gaming site.<\/p>\n<p><span style=\"text-decoration: underline;\">Viral<\/span><\/p>\n<p>Social networking is by its very nature viral.\u00a0 Wall posts both push and pull information to users.\u00a0 Messages are pushed to their main page for up to the minute information from friends and anyone can pull information from any profile or page on the site at any time.\u00a0 Unfortunately the main culprit for \u201cspam\u201d within wall posts has come from games (and applications in general).\u00a0 This is likely why Facebook has made moves recently to limit the ability for games to spam other users.<\/p>\n<p>The ability to use Facebook Connect outside of Facebook is vital to maintaining the large customer base that has grown.\u00a0 It is also a great way for games to make use of the Facebook platform without necessarily being a flash based Facebook game.<\/p>\n<p><span style=\"text-decoration: underline;\">User Driven Content<\/span><\/p>\n<p>Facebook is simply a platform allowing people to do what they want.\u00a0 This lets users and application developers fill in the gaps and meet the needs of the users.\u00a0 News, product advertising, opinions and interaction are all better when experienced with, or generated by, friends and family.\u00a0 This is the primary reason Facebook is different to most other websites on the internet.\u00a0 It\u2019s like walking into a room full of your friends and spending time with them.\u00a0 I\u2019ll talk later about why this is important for social game developers when creating deeper experiences.<\/p>\n<p><strong>Facebook &#8211; The Bad<\/strong><\/p>\n<p>Facebook also has its fair share of problems.\u00a0 Below is a list of the issues that related to social game developers.<\/p>\n<p><span style=\"text-decoration: underline;\">Lack of Depth<\/span><\/p>\n<p>I\u2019ve spoken about this <a href=\"http:\/\/www.doolwind.com\/blog\/reaching-the-casual-market-by-limiting-actions\/\">before<\/a>.\u00a0 Many of the current Facebook games lack depth and meaningful gameplay.\u00a0 I\u2019ve spoken to a number of Facebook users from various demographics and many of them simply ignore Facebook games as they\u2019ve been burnt in the past.\u00a0 This lack of depth also sets a bad precedent within the minds of users.\u00a0 When players play 5 clones of &lt;something&gt;Ville they have a certain mindset about how most Facebook games play out.\u00a0 We must be careful as we add more depth that we don\u2019t overwhelm the player with a preconceived notion of what to expect.<\/p>\n<p><span style=\"text-decoration: underline;\">Community Concerns<\/span><\/p>\n<p>People are already becoming bored with Facebook and its games.\u00a0 The massive drop in numbers from most Facebook games recently is proof enough of this.\u00a0 The primary reason given by people I\u2019ve spoken to is a lack of interest in the platform and what it has to offer.\u00a0 Superficial relationships, meaningless games and pointless applications are listed among the top issues.\u00a0 Adding to this problem is the concerns over security and privacy on Facebook.<\/p>\n<p><span style=\"text-decoration: underline;\">Platform Issues<\/span><\/p>\n<p>The platform is closed off and owned by Facebook Inc.\u00a0 I\u2019ve heard a number of Facebook developers complaining about the frequent breaking changes they make to their API\u2019s.\u00a0 Also, the complexity of the API\u2019s can be a deterrent to young developers and bogs down progress when rapidly prototyping games that fit into the Facebook ecosystem.<\/p>\n<p><strong>What\u2019s Next?<\/strong><\/p>\n<p>I\u2019d like to look beyond Facebook to think about what may come next for social games.\u00a0 This is simply a thought experiment looking at the possibilities and where we\u2019d like to see social gaming in the coming years.<\/p>\n<p><span style=\"text-decoration: underline;\">Strong Platform<\/span><\/p>\n<p>We need a new a platform for games that includes other content.\u00a0 Kongregate and the myriad of other game portals have shown that while there is success in a gaming-only platform, they cannot compete with a multi-faceted platform like Facebook.\u00a0 To reach the non-gaming audience, the platform must be about connecting people.\u00a0 Games fill a part of this social connection.\u00a0 The platform also needs a clear way of differentiating the good from the bad games.<\/p>\n<p>One concept that is growing in popularity of late (largely due to Jesse Schell\u2019s <a href=\"http:\/\/www.ted.com\/talks\/jesse_schell_when_games_invade_real_life.html\">speech<\/a>) is the idea of bringing game playing into all facets of life.\u00a0 Adding game elements to the actual platform is a great way of encouraging people to use it.\u00a0 Simple activities like levelling up your profile or small mini-games that gather information about you for use in your profile.<\/p>\n<p><span style=\"text-decoration: underline;\">Deeper Experiences<\/span>\u00a0<\/p>\n<p>I spoke earlier about user driven content within Facebook and why it\u2019s critical to the success of the platform.\u00a0 The best way to build deeper experiences is to take this user driven content and create games around it.\u00a0 Giving players the ability to create meaningful experiences together will allow games to move this shared experience to the next level.<\/p>\n<p>Just as Facebook users are building communities together, we need to look at building entire experiences based around our social games.\u00a0 Imagine a game like World of Warcraft in a social networking setting such as Facebook.\u00a0 If the addictive nature of WoW can be mixed with the accessibility of a social networking platform then deeper experiences will emerge for the user.<\/p>\n<p><strong>Who?<\/strong><\/p>\n<p>So who could create such a platform?\u00a0 There are three main candidates I can see:<\/p>\n<p><span style=\"text-decoration: underline;\">Google<\/span><\/p>\n<p>Google is known for their attempts at toppling the big players in software.\u00a0 They\u2019ve had varying success with products like Gmail, Buzz and Chrome.\u00a0 They have an extremely large user base, excellent skills and the money behind them to pull off a platform like this.<\/p>\n<p>Google recently <a href=\"http:\/\/www.gamasutra.com\/view\/news\/29638\/Google_Talking_To_Game_Devs_About_Creating_Facebook_Competitor.php\">announced<\/a> that they are talking to several developers in the social game space about the creation of a new social network.<\/p>\n<p><span style=\"text-decoration: underline;\">Small Developer<\/span><\/p>\n<p>A small developer with the right idea (and a lot of luck) may be able to move their way into this space.\u00a0 Both Facebook and MySpace started developing their major platforms when they were relatively small compared to their competitors.\u00a0 A small, agile team that\u2019s close to the ground may be in the best position to rapidly build what people want, and react to the needs of the users as it grows.<\/p>\n<p><span style=\"text-decoration: underline;\">Facebook Inc<\/span><\/p>\n<p>An obvious candidate is for Facebook Inc itself to evolve in the coming months and years.\u00a0 While this may be extremely difficult as there are already preconceived ideas about what Facebook should be like, they\u2019ve shown their ability to make fairly major changes to the platform while only upsetting 90% of their users.<\/p>\n<p><strong>Conclusion<\/strong><\/p>\n<p>What are your thoughts on the direction of Facebook in the coming years?\u00a0 Do you see opportunity for Facebook to grow into a more dynamic, deeper experience for users or will a competitor move in and build a better platform?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Where is social gaming heading in the coming years and where does Facebook fit in?\u00a0 Facebook is the dominant platform in social gaming as the games industry strives to reach a broader audience and expand its market share.\u00a0 Today I discuss the current landscape of social gaming and where we are heading in the coming <a class=\"more-link\" href=\"https:\/\/www.doolwind.com\/blog\/beyond-facebook-for-social-games\/\">Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"enabled":false},"version":2}},"categories":[33],"tags":[87,112,88],"class_list":["post-510","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-facebook","tag-game-development","tag-zynga"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pgEc5-8e","_links":{"self":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts\/510","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/comments?post=510"}],"version-history":[{"count":0,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts\/510\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/media?parent=510"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/categories?post=510"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/tags?post=510"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}