{"id":465,"date":"2010-02-22T08:05:09","date_gmt":"2010-02-21T22:05:09","guid":{"rendered":"http:\/\/www.doolwind.com\/blog\/?p=465"},"modified":"2010-02-22T08:05:09","modified_gmt":"2010-02-21T22:05:09","slug":"finding-indie-game-developers","status":"publish","type":"post","link":"https:\/\/www.doolwind.com\/blog\/finding-indie-game-developers\/","title":{"rendered":"Finding Indie Game Developers"},"content":{"rendered":"<p><a href=\"http:\/\/www.doolwind.com\/images\/blog\/indiegamedevs.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright\" title=\"Indie Game Devs\" src=\"http:\/\/www.doolwind.com\/images\/blog\/indiegamedevs.jpg\" alt=\"\" width=\"325\" height=\"101\" \/><\/a>Back in 2006 I wrote an article detailing one of the <a href=\"http:\/\/www.doolwind.com\/blog\/the-indie-problem\/\">biggest problems<\/a> I saw with indie game development.\u00a0 Since then, I\u2019ve seen a rise in another problem that I\u2019ll outline today.\u00a0 This problem stems from the lack of communication within the indie game industry and I look for possible solutions.<\/p>\n<p><strong>The Problem<\/strong><\/p>\n<p><strong><em> <\/em><\/strong><em>Indie developers have trouble finding other like-minded indie developers to work with.<\/em><\/p>\n<p>I talk with a lot of indie developers and they tend to fall into three main categories:\u00a0 programmers, designers and artist.\u00a0 Each of these groups has a hard time finding quality people from the other two groups.\u00a0 This is a major problem for indie game development as fewer games are being produced and talent is going to waste.<\/p>\n<p><strong>The Cause<\/strong><\/p>\n<p>The main cause of this problem is a lack of communication between the groups.\u00a0 There is no reliable way for Programmer Pete to find Artist Andy or Designer Dave.\u00a0 Pete was in the games industry for 10 years before \u201cgoing indie\u201d but he knows few people.\u00a0 He kept to himself and while he is friends with a lot of other programmers he hasn\u2019t kept in contact with many artists or designers.\u00a0 Andy has a lot of trouble finding programmers and designers he can work with.\u00a0 They are always so restrictive in what they let Andy achieve.\u00a0 Dave is full of great ideas but can\u2019t find a good programmer who\u2019s happy to implement his idea.<\/p>\n<p>There are hundreds of Pete\u2019s, Andy\u2019s and Dave\u2019s in the world, but few of them know or have a reliable way of finding each other.<\/p>\n<p><strong>Key Contention Points<\/strong><\/p>\n<p>In the rare occasions when developers from these individual groups do meet up, often they are incompatible.\u00a0 From my experience, the key points of contention fall into these main categories:<\/p>\n<ul>\n<li><strong>Compensation<\/strong> \u2013 Working for free, profit share, an hour rate or a fixed amount.\u00a0 Where a developer is in their life will often drive their monetary needs.\u00a0 While Dave has 3 years of savings he\u2019s happy to burn through, Pete needs a large paycheque to buy all his programming books and pizza.<\/li>\n<li><strong>Game Type<\/strong> \u2013 Each developer has their favourite game type and many developers don\u2019t like to stray too far from their comfort zone.\u00a0 Andy just wants to work on an FPS but Pete is an RTS fanatic while Dave has an idea for the greatest MMO of all time.<\/li>\n<li><strong>Game Size<\/strong> \u2013 Projects range from days to years to develop.\u00a0 The level of investment needs to match each individual\u2019s situation.\u00a0 While Pete might be happy to spend the next 3 years slowly plugging away at a game, Andy wants it down within the next month so he can get back to working on his comic book.<\/li>\n<li><strong>Availability<\/strong> \u2013 The bills still need to be paid and the time dedicated to a \u201creal job\u201d directly affects how much time each developer can spend on the game.\u00a0 Pete is a contract programmer who has half his week spare to work on the game while Dave works at McDonald\u2019s 50 hours a week to make ends meet.<\/li>\n<\/ul>\n<p><strong>The Solution<\/strong><\/p>\n<p>One solution I\u2019ve seen for this problem comes in the form of \u201chelp wanted\u201d sections in popular websites such as <a href=\"http:\/\/www.gamedev.net\/community\/forums\/forum.asp?forum_id=8\">gamedev.net<\/a> and <a href=\"http:\/\/forums.indiegamer.com\/forumdisplay.php?s=a0035e12943a981bc9852e6fc367fbb1&amp;f=15\">indiegamer.net<\/a>.\u00a0 These sites allow teams to post their project and the skills they are after. \u00a0Another solution is networking.\u00a0 Taking every opportunity to meet like minded game developers and talking to as many people as possible until like-minded people are found.\u00a0 Whether visiting an IGDA meeting, the GDC or the local game development educational institute.<\/p>\n<p>I\u2019ve often thought that a site dedicated to connecting indie developers would be beneficial.\u00a0 Teams or individual developers could post their projects with exactly what they are looking for.\u00a0 Developers can also post their skills so others can find them.\u00a0 A match making system could connect these two groups and reduce the uncertainty when looking for other developers.\u00a0 Do you think there\u2019s a need for such a site, or does this site already exist and it\u2019s not well known?\u00a0 Would this site be beneficial to your current situation or are you happy with the current solutions?<\/p>\n<p><strong>Conclusion<\/strong><\/p>\n<p>Is this a problem you face as an indie developer?\u00a0 Of all the indie developers I know, over half of them are facing this problem right now.\u00a0 Have you managed to solve this problem, and if so, how?\u00a0 How are you currently finding other developers to work with and how do you determine if you are compatible?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Back in 2006 I wrote an article detailing one of the biggest problems I saw with indie game development.\u00a0 Since then, I\u2019ve seen a rise in another problem that I\u2019ll outline today.\u00a0 This problem stems from the lack of communication within the indie game industry and I look for possible solutions. The Problem Indie developers <a class=\"more-link\" href=\"https:\/\/www.doolwind.com\/blog\/finding-indie-game-developers\/\">Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"enabled":false},"version":2}},"categories":[33],"tags":[10,24,112,41,42,58],"class_list":["post-465","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-artists","tag-designers","tag-game-development","tag-indie","tag-indie-game-development","tag-programmers"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pgEc5-7v","_links":{"self":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts\/465","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/comments?post=465"}],"version-history":[{"count":0,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts\/465\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/media?parent=465"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/categories?post=465"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/tags?post=465"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}