{"id":455,"date":"2010-02-12T16:15:57","date_gmt":"2010-02-12T06:15:57","guid":{"rendered":"http:\/\/www.doolwind.com\/blog\/?p=455"},"modified":"2010-02-12T16:15:57","modified_gmt":"2010-02-12T06:15:57","slug":"best-graphics-programming-and-game-programming-blogs","status":"publish","type":"post","link":"https:\/\/www.doolwind.com\/blog\/best-graphics-programming-and-game-programming-blogs\/","title":{"rendered":"Best Graphics Programming and Game Programming Blogs"},"content":{"rendered":"<p><a href=\"http:\/\/www.doolwind.com\/images\/blog\/rssfeed.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright\" title=\"RSS Feed\" src=\"http:\/\/www.doolwind.com\/images\/blog\/rssfeed.jpg\" alt=\"\" width=\"130\" height=\"119\" \/><\/a>Below are a collection of Blogs relating to game development, primarily graphics programming.  Use your favourite reader (eg <a href=\"http:\/\/www.google.com\/reader\">Google Reader<\/a>) to read them. \u00a0Know of any blogs not on the list that you can recommend? Add a comment and I&#8217;ll add them to the list. Big thanks to\u00a0<a href=\"http:\/\/glintercept.nutty.org\/\">Damian Trebilco<\/a> for help with the list. \u00a0The blogs are listed alphabetically rather than by any preference of mine.<\/p>\n<p>.mischief.mayhem.soap.<br \/>\n<a href=\"http:\/\/msinilo.pl\/blog\/?feed=rss2\"> http:\/\/msinilo.pl\/blog\/?feed=rss2<\/a><\/p>\n<p>Atom<br \/>\n<a href=\"http:\/\/farrarfocus.blogspot.com\/feeds\/posts\/default \"> http:\/\/farrarfocus.blogspot.com\/feeds\/posts\/default <\/a><\/p>\n<p>Beautiful Pixels<br \/>\n<a href=\"http:\/\/feeds.feedburner.com\/BeautifulPixels\"> http:\/\/feeds.feedburner.com\/BeautifulPixels<\/a><\/p>\n<p>Dead Voxels<br \/>\n<a href=\"http:\/\/deadvoxels.blogspot.com\/feeds\/posts\/default\"> http:\/\/deadvoxels.blogspot.com\/feeds\/posts\/default<\/a><\/p>\n<p>Diary of a Graphics Programmer<br \/>\n<a href=\"http:\/\/diaryofagraphicsprogrammer.blogspot.com\/feeds\/posts\/default\"> http:\/\/diaryofagraphicsprogrammer.blogspot.com\/feeds\/posts\/default<\/a><\/p>\n<p>direct to video<br \/>\n<a href=\"http:\/\/directtovideo.wordpress.com\/feed\/\"> http:\/\/directtovideo.wordpress.com\/feed\/<\/a><\/p>\n<p>Gamasutra<br \/>\n<a href=\"http:\/\/feeds.feedburner.com\/GamasutraNews\">http:\/\/feeds.feedburner.com\/GamasutraNews<\/a><\/p>\n<p>Game Angst<br \/>\n<a href=\"http:\/\/gameangst.com\/?feed=rss2\">http:\/\/gameangst.com\/?feed=rss2<\/a><\/p>\n<p>Game Rendering<br \/>\n<a href=\"http:\/\/www.gamerendering.com\/feed\/\"> http:\/\/www.gamerendering.com\/feed\/<\/a><\/p>\n<p>GameArchitect<br \/>\n<a href=\"http:\/\/gamearchitect.net\/feed\/\"> http:\/\/gamearchitect.net\/feed\/<\/a><\/p>\n<p>GameDev.Net<br \/>\n<a href=\"http:\/\/www.gamedev.net\/xml\/\">http:\/\/www.gamedev.net\/xml\/<\/a><\/p>\n<p>Geeks3D Forums &#8211; 3D-Tech News Around The Web<br \/>\n<a href=\"http:\/\/feeds2.feedburner.com\/Geeks3DTechNewsForum\">http:\/\/feeds2.feedburner.com\/Geeks3DTechNewsForum<\/a><\/p>\n<p>GPGPU\u00bb :: GPGPU.org<br \/>\n<a href=\"http:\/\/www.gpgpu.org\/cgi-bin\/blosxom.cgi\/index.rss\">http:\/\/www.gpgpu.org\/cgi-bin\/blosxom.cgi\/index.rss<\/a><\/p>\n<p>Graphic Rants<br \/>\n<a href=\"http:\/\/graphicrants.blogspot.com\/feeds\/posts\/default\"> http:\/\/graphicrants.blogspot.com\/feeds\/posts\/default<\/a><\/p>\n<p>Graphics Size Coding<br \/>\n<a href=\"http:\/\/sizecoding.blogspot.com\/feeds\/posts\/default\"> http:\/\/sizecoding.blogspot.com\/feeds\/posts\/default<\/a><\/p>\n<p>Humus<br \/>\n<a href=\"http:\/\/www.humus.name\/rss.xml\"> http:\/\/www.humus.name\/rss.xml<\/a><\/p>\n<p>Ignacio Casta\u00f1o<br \/>\n<a href=\"http:\/\/castano.ludicon.com\/blog\/feed\/\"> http:\/\/castano.ludicon.com\/blog\/feed\/<\/a><\/p>\n<p>John Ratcliff&#8217;s Code Suppository<br \/>\n<a href=\"http:\/\/codesuppository.blogspot.com\/feeds\/posts\/default\"> http:\/\/codesuppository.blogspot.com\/feeds\/posts\/default<\/a><\/p>\n<p>level of detail<br \/>\n<a href=\"http:\/\/www.jshopf.com\/blog\/?feed=rss2\"> http:\/\/www.jshopf.com\/blog\/?feed=rss2<\/a><\/p>\n<p>Level of Detail<br \/>\n<a href=\"http:\/\/levelofdetail.wordpress.com\/feed\/\"> http:\/\/levelofdetail.wordpress.com\/feed\/<\/a><\/p>\n<p>Lost in the Triangles<br \/>\n<a href=\"http:\/\/feeds.feedburner.com\/LostInTheTriangles\"> http:\/\/feeds.feedburner.com\/LostInTheTriangles<\/a><\/p>\n<p>Make It Big In Games<br \/>\n<a href=\"http:\/\/makeitbigingames.com\/feed\/\">http:\/\/makeitbigingames.com\/feed\/<\/a><\/p>\n<p>meshula.net<br \/>\n<a href=\"http:\/\/meshula.net\/wordpress\/?feed=rss2\"> http:\/\/meshula.net\/wordpress\/?feed=rss2<\/a><\/p>\n<p>OpenGL News<br \/>\n<a href=\"http:\/\/www.opengl.org\/news\/rss_2.0\/\"> http:\/\/www.opengl.org\/news\/rss_2.0\/<\/a><\/p>\n<p>NVIDIA Developer News<br \/>\n<a href=\"http:\/\/news.developer.nvidia.com\/rss.xml\"> http:\/\/news.developer.nvidia.com\/rss.xml<\/a><\/p>\n<p>Outside Hollywood<br \/>\n<a href=\"http:\/\/www.outside-hollywood.com\/feed\/\"> http:\/\/www.outside-hollywood.com\/feed\/<\/a><\/p>\n<p>Real-Time Rendering<br \/>\n<a href=\"http:\/\/www.realtimerendering.com\/blog\/feed\/\"> http:\/\/www.realtimerendering.com\/blog\/feed\/<\/a><\/p>\n<p>realtimecollisiondetection.net &#8211; the blog<br \/>\n<a href=\"http:\/\/realtimecollisiondetection.net\/blog\/?feed=rss2\"> http:\/\/realtimecollisiondetection.net\/blog\/?feed=rss2<\/a><\/p>\n<p>Sanders&#8217; blog<br \/>\n<a href=\"http:\/\/sandervanrossen.blogspot.com\/feeds\/posts\/default\"> http:\/\/sandervanrossen.blogspot.com\/feeds\/posts\/default<\/a><\/p>\n<p>Scattered Pixels<br \/>\n<a href=\"http:\/\/feeds.feedburner.com\/ScatteredPixels\"> http:\/\/feeds.feedburner.com\/ScatteredPixels<\/a><\/p>\n<p>Solid Angle<br \/>\n<a href=\"http:\/\/solid-angle.blogspot.com\/feeds\/posts\/default\"> http:\/\/solid-angle.blogspot.com\/feeds\/posts\/default<\/a><\/p>\n<p>The Hacks of Life<br \/>\n<a href=\"http:\/\/hacksoflife.blogspot.com\/feeds\/posts\/default\"> http:\/\/hacksoflife.blogspot.com\/feeds\/posts\/default<\/a><\/p>\n<p>w00t<br \/>\n<a href=\"http:\/\/bpeers.com\/blog\/xml-rss2.php\"> http:\/\/bpeers.com\/blog\/xml-rss2.php<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Below are a collection of Blogs relating to game development, primarily graphics programming. Use your favourite reader (eg Google Reader) to read them. \u00a0Know of any blogs not on the list that you can recommend? Add a comment and I&#8217;ll add them to the list. Big thanks to\u00a0Damian Trebilco for help with the list. \u00a0The <a class=\"more-link\" href=\"https:\/\/www.doolwind.com\/blog\/best-graphics-programming-and-game-programming-blogs\/\">Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"enabled":false},"version":2}},"categories":[33],"tags":[112,35,37,40],"class_list":["post-455","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-game-development","tag-game-engine","tag-game-programming","tag-graphics-programming"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pgEc5-7l","_links":{"self":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts\/455","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/comments?post=455"}],"version-history":[{"count":0,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts\/455\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/media?parent=455"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/categories?post=455"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/tags?post=455"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}