{"id":109,"date":"2009-06-10T19:44:24","date_gmt":"2009-06-10T09:44:24","guid":{"rendered":"http:\/\/www.doolwind.com\/blog\/?p=109"},"modified":"2009-06-10T19:44:24","modified_gmt":"2009-06-10T09:44:24","slug":"good-game-gui-design-what-do-you-use","status":"publish","type":"post","link":"https:\/\/www.doolwind.com\/blog\/good-game-gui-design-what-do-you-use\/","title":{"rendered":"Good Game GUI Design &#8211; What Do You Use?"},"content":{"rendered":"<p>I&#8217;ve <a href=\"http:\/\/www.doolwind.com\/blog\/good-game-gui-design\/\">previously talk about<\/a> creating a good game GUI design.\u00a0 Today I&#8217;d like to hear from you.\u00a0 I&#8217;m interested in what people are currently using to mock up their in-game GUI&#8217;s and what they would like to see from a product to help them.\u00a0 Please add a comment to this blog, or <a href=\"mailto:alistair@doolwind.com\">email me<\/a> directly with your thoughts.\u00a0 Below are some specific questions:<\/p>\n<ol>\n<li>What do you currently use for mocking up your GUI designs?<\/li>\n<li>If there was a tool created specifically for mocking up game GUI&#8217;s, would you be interested in using it?<\/li>\n<li>What core features would you like to see to help you mock up your GUI&#8217;s?<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve previously talk about creating a good game GUI design.\u00a0 Today I&#8217;d like to hear from you.\u00a0 I&#8217;m interested in what people are currently using to mock up their in-game GUI&#8217;s and what they would like to see from a product to help them.\u00a0 Please add a comment to this blog, or email me directly <a class=\"more-link\" href=\"https:\/\/www.doolwind.com\/blog\/good-game-gui-design-what-do-you-use\/\">Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"enabled":false},"version":2}},"categories":[33],"tags":[36,76],"class_list":["post-109","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-game-gui","tag-ui-design"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pgEc5-1L","_links":{"self":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts\/109","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/comments?post=109"}],"version-history":[{"count":0,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/posts\/109\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/media?parent=109"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/categories?post=109"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.doolwind.com\/blog\/wp-json\/wp\/v2\/tags?post=109"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}