<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Why You Should Use C# For Your Scripting Language</title>
	<atom:link href="http://www.doolwind.com/blog/why-you-should-use-csharp-for-your-scripting-language/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.doolwind.com/blog/why-you-should-use-csharp-for-your-scripting-language/</link>
	<description>Pragmatic Thoughts On Game Development</description>
	<lastBuildDate>Fri, 27 Jan 2012 00:53:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Separation of Gameplay &#8211; Doolwind&#039;s Game Coding Blog</title>
		<link>http://www.doolwind.com/blog/why-you-should-use-csharp-for-your-scripting-language/comment-page-1/#comment-24370</link>
		<dc:creator>Separation of Gameplay &#8211; Doolwind&#039;s Game Coding Blog</dc:creator>
		<pubDate>Thu, 08 Dec 2011 21:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=240#comment-24370</guid>
		<description>[...] on a number of projects and this separation works well. I&#8217;ve also spoken about why I think C# should be used as a scripting language. Separation of gameplay is an extension to the regular scripting language [...]</description>
		<content:encoded><![CDATA[<p>[...] on a number of projects and this separation works well. I&#8217;ve also spoken about why I think C# should be used as a scripting language. Separation of gameplay is an extension to the regular scripting language [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jardeth56</title>
		<link>http://www.doolwind.com/blog/why-you-should-use-csharp-for-your-scripting-language/comment-page-1/#comment-24363</link>
		<dc:creator>Jardeth56</dc:creator>
		<pubDate>Mon, 28 Nov 2011 08:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=240#comment-24363</guid>
		<description>Hi
I know its been a long time since you posted this but would it be posable to get a copy of ur souce code</description>
		<content:encoded><![CDATA[<p>Hi<br />
I know its been a long time since you posted this but would it be posable to get a copy of ur souce code</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Billy</title>
		<link>http://www.doolwind.com/blog/why-you-should-use-csharp-for-your-scripting-language/comment-page-1/#comment-14682</link>
		<dc:creator>Billy</dc:creator>
		<pubDate>Sun, 27 Mar 2011 17:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=240#comment-14682</guid>
		<description>I am also interested in seeing the source code.  I&#039;ve written entire games before in c# that call into a c++ engine.  It works great.</description>
		<content:encoded><![CDATA[<p>I am also interested in seeing the source code.  I&#8217;ve written entire games before in c# that call into a c++ engine.  It works great.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mario Mars</title>
		<link>http://www.doolwind.com/blog/why-you-should-use-csharp-for-your-scripting-language/comment-page-1/#comment-14046</link>
		<dc:creator>Mario Mars</dc:creator>
		<pubDate>Fri, 18 Mar 2011 18:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=240#comment-14046</guid>
		<description>This is exactly what I was looking forward, and just found it at first google search.

Really thanks, I would also like to have a look at your source code.</description>
		<content:encoded><![CDATA[<p>This is exactly what I was looking forward, and just found it at first google search.</p>
<p>Really thanks, I would also like to have a look at your source code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Pitkin</title>
		<link>http://www.doolwind.com/blog/why-you-should-use-csharp-for-your-scripting-language/comment-page-1/#comment-13376</link>
		<dc:creator>Michael Pitkin</dc:creator>
		<pubDate>Wed, 09 Mar 2011 11:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=240#comment-13376</guid>
		<description>Hi I was wondering if this would be useful to create like a C# Command Prompt as I think it would be useful for creating a special debugging console that attaches to the application as well as a standalone console for just doing stuff.

If it might be useful, could you possibly send the source code please. I don&#039;t know if you&#039;ll be able to find my e-mail address so if you can&#039;t just let me know and I&#039;ll send you it.

Thanks, Michael.</description>
		<content:encoded><![CDATA[<p>Hi I was wondering if this would be useful to create like a C# Command Prompt as I think it would be useful for creating a special debugging console that attaches to the application as well as a standalone console for just doing stuff.</p>
<p>If it might be useful, could you possibly send the source code please. I don&#8217;t know if you&#8217;ll be able to find my e-mail address so if you can&#8217;t just let me know and I&#8217;ll send you it.</p>
<p>Thanks, Michael.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.doolwind.com/blog/why-you-should-use-csharp-for-your-scripting-language/comment-page-1/#comment-6370</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 09 Dec 2010 15:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=240#comment-6370</guid>
		<description>I was wondering if I could get the source code. I&#039;m trying to implement scripts in my system primarily for in engine cut scenes and I&#039;m trying to find the best possible method to go about it. This seems like it would be perfect!</description>
		<content:encoded><![CDATA[<p>I was wondering if I could get the source code. I&#8217;m trying to implement scripts in my system primarily for in engine cut scenes and I&#8217;m trying to find the best possible method to go about it. This seems like it would be perfect!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://www.doolwind.com/blog/why-you-should-use-csharp-for-your-scripting-language/comment-page-1/#comment-2137</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Fri, 30 Jul 2010 13:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=240#comment-2137</guid>
		<description>Yes, interesting article!, but could u be more specific or give more inputs/information for this scripting developing how you did and thinking etc. That would be very interesting and great.

Thanks brian</description>
		<content:encoded><![CDATA[<p>Yes, interesting article!, but could u be more specific or give more inputs/information for this scripting developing how you did and thinking etc. That would be very interesting and great.</p>
<p>Thanks brian</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Neil</title>
		<link>http://www.doolwind.com/blog/why-you-should-use-csharp-for-your-scripting-language/comment-page-1/#comment-757</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Mon, 10 May 2010 13:07:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=240#comment-757</guid>
		<description>Hi,

I find this t be very interesting as i am currently reseraching on how to use C# for scripting. Currently i have developed a custom GUI that does does all the basics but obviously nothing near as good as Visual Studio,

if your still offering the source i would love to have a look at it.

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I find this t be very interesting as i am currently reseraching on how to use C# for scripting. Currently i have developed a custom GUI that does does all the basics but obviously nothing near as good as Visual Studio,</p>
<p>if your still offering the source i would love to have a look at it.</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hypnotron</title>
		<link>http://www.doolwind.com/blog/why-you-should-use-csharp-for-your-scripting-language/comment-page-1/#comment-756</link>
		<dc:creator>Hypnotron</dc:creator>
		<pubDate>Fri, 12 Mar 2010 12:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=240#comment-756</guid>
		<description>Hello,

Thanks for writing this article.  I&#039;ve decided to go with c# scripting instead of lua.  If you&#039;re still sending out the sample source to people requesting, please send me a copy!

Thanks again.</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>Thanks for writing this article.  I&#8217;ve decided to go with c# scripting instead of lua.  If you&#8217;re still sending out the sample source to people requesting, please send me a copy!</p>
<p>Thanks again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: a0a</title>
		<link>http://www.doolwind.com/blog/why-you-should-use-csharp-for-your-scripting-language/comment-page-1/#comment-755</link>
		<dc:creator>a0a</dc:creator>
		<pubDate>Fri, 04 Dec 2009 07:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=240#comment-755</guid>
		<description>We&#039;ve actually done the same for a ps2 title ones, running a Java VM and coding gamelogic in java. Worked pretty well. Downsides were garbage collection thread which soaked quite some performance, and the issue of knowing Java to be able to script. Still. Strict language syntax checking by compiler beats the crap out of any debug cycle.</description>
		<content:encoded><![CDATA[<p>We&#8217;ve actually done the same for a ps2 title ones, running a Java VM and coding gamelogic in java. Worked pretty well. Downsides were garbage collection thread which soaked quite some performance, and the issue of knowing Java to be able to script. Still. Strict language syntax checking by compiler beats the crap out of any debug cycle.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

