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	<title>Comments on: Where Is Virtual Reality?</title>
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	<link>http://www.doolwind.com/blog/where-is-virtual-reality/</link>
	<description>Pragmatic Thoughts On Game Development</description>
	<lastBuildDate>Fri, 27 Jan 2012 00:53:00 +0000</lastBuildDate>
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		<title>By: paul</title>
		<link>http://www.doolwind.com/blog/where-is-virtual-reality/comment-page-1/#comment-24396</link>
		<dc:creator>paul</dc:creator>
		<pubDate>Wed, 11 Jan 2012 22:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=392#comment-24396</guid>
		<description>How about a headset that is mind readable. This would be a real step into the future. We have the technology to develop this even if it cost a few $1,000. If theres a headset that can do this and pass beta testing in 10 years when they make the greatest modle our kids will never get off for dinner. You wouldn&#039;t even need a controller which could prevent  carpal tunnel. If this technology advances it could be able to bring gamers into the game instead of staring at a screen thats 2 inches away from there eyes. It will be much better on the eye and could previde twice as much entertainment especially with 1st person shooter games. If major entertainment companies worked on this they could change the world of entertainment.  </description>
		<content:encoded><![CDATA[<p>How about a headset that is mind readable. This would be a real step into the future. We have the technology to develop this even if it cost a few $1,000. If theres a headset that can do this and pass beta testing in 10 years when they make the greatest modle our kids will never get off for dinner. You wouldn&#8217;t even need a controller which could prevent  carpal tunnel. If this technology advances it could be able to bring gamers into the game instead of staring at a screen thats 2 inches away from there eyes. It will be much better on the eye and could previde twice as much entertainment especially with 1st person shooter games. If major entertainment companies worked on this they could change the world of entertainment.</p>
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		<title>By: Shrout</title>
		<link>http://www.doolwind.com/blog/where-is-virtual-reality/comment-page-1/#comment-24394</link>
		<dc:creator>Shrout</dc:creator>
		<pubDate>Sun, 08 Jan 2012 23:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=392#comment-24394</guid>
		<description>I experienced A rather timed VR in Florida&#039;s Paradise Island and really enjoyed it.  This was some years ago.  I still belive VR has big potential for our future and could be used to educate as well as be enjoyed as an entertaiment.  A focus on Education is what we need to get this project to the next stage of developement and experience.</description>
		<content:encoded><![CDATA[<p>I experienced A rather timed VR in Florida&#8217;s Paradise Island and really enjoyed it.  This was some years ago.  I still belive VR has big potential for our future and could be used to educate as well as be enjoyed as an entertaiment.  A focus on Education is what we need to get this project to the next stage of developement and experience.</p>
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		<title>By: Scott</title>
		<link>http://www.doolwind.com/blog/where-is-virtual-reality/comment-page-1/#comment-15430</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 08 Apr 2011 10:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=392#comment-15430</guid>
		<description>Ive checked a couple of videos out on YouTube of augmented reality demos and I think there is a massive potential for growth if you were to combine that and the gaming arena. Imagine!! Being &quot;IN&quot; the game, would have been wild when I was playing Doom/Quake back in the day to have something like that.</description>
		<content:encoded><![CDATA[<p>Ive checked a couple of videos out on YouTube of augmented reality demos and I think there is a massive potential for growth if you were to combine that and the gaming arena. Imagine!! Being &#8220;IN&#8221; the game, would have been wild when I was playing Doom/Quake back in the day to have something like that.</p>
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		<title>By: Jackson</title>
		<link>http://www.doolwind.com/blog/where-is-virtual-reality/comment-page-1/#comment-14786</link>
		<dc:creator>Jackson</dc:creator>
		<pubDate>Tue, 29 Mar 2011 03:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=392#comment-14786</guid>
		<description>Thanks Graham for your insight and showing where virtual reality is today. I&#039;m a Film/Television student graduating soon, and although I like creating an illusive experience for people with film, I know things can be done with virtual reality that will blow people out of the water. I love the idea of augmented reality. I believe it can be done. There&#039;s a business and creative opportunities. I&#039;m interested in getting involved in it&#039;s development, if not the hardware, the worlds they will be able to create.</description>
		<content:encoded><![CDATA[<p>Thanks Graham for your insight and showing where virtual reality is today. I&#8217;m a Film/Television student graduating soon, and although I like creating an illusive experience for people with film, I know things can be done with virtual reality that will blow people out of the water. I love the idea of augmented reality. I believe it can be done. There&#8217;s a business and creative opportunities. I&#8217;m interested in getting involved in it&#8217;s development, if not the hardware, the worlds they will be able to create.</p>
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		<title>By: graham p</title>
		<link>http://www.doolwind.com/blog/where-is-virtual-reality/comment-page-1/#comment-13773</link>
		<dc:creator>graham p</dc:creator>
		<pubDate>Tue, 15 Mar 2011 12:57:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=392#comment-13773</guid>
		<description>.. interesting reading all of these, and most of it is true.. vr for the home (as many people have said) has mostly been held back by both the cost and the resolution of those available. The writing was on the wall when big companies like olympus and sony pulled out of headsets market a while back (even though the res was still only 800x600 they were of decent quality and were produced in the sorts of numbers to keep the price down). Now there are only a few players in the market, with not many sales of what they do have, so no incentive to &#039;up their game&#039; with better resolutions. headset prices jump from £1000, to £12000, and then £25000 each as you go up with resolutions, but remember .. the headset is only part of the cost of vr. a headset is just a screen strapped to your face if it isnt tracked ..and there is your next cost, and poor tracking (slow or inaccurate updates) was always one of the problems with people seriously adopting vr in the old days. There are no real cheap-and-cheerful options for tracking either, a wii handset glued to a headset wouldnt be accurate enough to prevent motion sickness (which admittedly some people are more susceptible to than others) but would only really work reasonably well while the user was looking at the screen .. inertial tracking (3dof) is also useless for proper vr, as it suffers from wander (relative to a reference point, ie the world you are in) and therefore cannot be used in conjunction with secondary trackers (hands etc), so you are left with magnetic or optical trackers, where the range, number of sensors and the accuracy you want obviously affects the cost. In summary, pc&#039;s and graphics cards are now cheap and superfast and can produce unbelievably good resolutions and environments in realtime. Its only the delivery options that are holding it back, and as implied by what most people have said above .. if that hardware was in the home, software would be written to support it.. and we&#039;d all have one at home :o)

ps.. .i speak from experience .. i was there at the beginning of commercial vr .. working for W.Industries (which became virtuality plc and Inc) so i know how hard it was to produce something enjoyable using the old hardware.

When virtuality went into administration (chapter11) a few of us started maelstrom.com, that was 14 years ago, only two of the founders are left .. and this is what we just installed for the UK Ministry of Defence at RAF Brize Norton;  8 players, immersive vr (headsets), heads and both hands tracked, in a shared virtual environment .. so VR is alive and well, but i&#039;m afraid it still isnt in the home yet  
:o(   

http://www.youtube.com/watch?v=Kn_GU7r7EL4

http:/www.maelstrom.com</description>
		<content:encoded><![CDATA[<p>.. interesting reading all of these, and most of it is true.. vr for the home (as many people have said) has mostly been held back by both the cost and the resolution of those available. The writing was on the wall when big companies like olympus and sony pulled out of headsets market a while back (even though the res was still only 800&#215;600 they were of decent quality and were produced in the sorts of numbers to keep the price down). Now there are only a few players in the market, with not many sales of what they do have, so no incentive to &#8216;up their game&#8217; with better resolutions. headset prices jump from £1000, to £12000, and then £25000 each as you go up with resolutions, but remember .. the headset is only part of the cost of vr. a headset is just a screen strapped to your face if it isnt tracked ..and there is your next cost, and poor tracking (slow or inaccurate updates) was always one of the problems with people seriously adopting vr in the old days. There are no real cheap-and-cheerful options for tracking either, a wii handset glued to a headset wouldnt be accurate enough to prevent motion sickness (which admittedly some people are more susceptible to than others) but would only really work reasonably well while the user was looking at the screen .. inertial tracking (3dof) is also useless for proper vr, as it suffers from wander (relative to a reference point, ie the world you are in) and therefore cannot be used in conjunction with secondary trackers (hands etc), so you are left with magnetic or optical trackers, where the range, number of sensors and the accuracy you want obviously affects the cost. In summary, pc&#8217;s and graphics cards are now cheap and superfast and can produce unbelievably good resolutions and environments in realtime. Its only the delivery options that are holding it back, and as implied by what most people have said above .. if that hardware was in the home, software would be written to support it.. and we&#8217;d all have one at home <img src='http://www.doolwind.com/blog/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> )</p>
<p>ps.. .i speak from experience .. i was there at the beginning of commercial vr .. working for W.Industries (which became virtuality plc and Inc) so i know how hard it was to produce something enjoyable using the old hardware.</p>
<p>When virtuality went into administration (chapter11) a few of us started maelstrom.com, that was 14 years ago, only two of the founders are left .. and this is what we just installed for the UK Ministry of Defence at RAF Brize Norton;  8 players, immersive vr (headsets), heads and both hands tracked, in a shared virtual environment .. so VR is alive and well, but i&#8217;m afraid it still isnt in the home yet<br />
 <img src='http://www.doolwind.com/blog/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> (   </p>
<p><a href="http://www.youtube.com/watch?v=Kn_GU7r7EL4" rel="nofollow">http://www.youtube.com/watch?v=Kn_GU7r7EL4</a></p>
<p>http:/www.maelstrom.com</p>
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		<title>By: Chris</title>
		<link>http://www.doolwind.com/blog/where-is-virtual-reality/comment-page-1/#comment-11120</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 09 Feb 2011 01:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=392#comment-11120</guid>
		<description>Someone created a Wii head tracking system already.. the wiimote is perfect for this type of vr tracking, and could be used for hand tracking as well. Imagine a wiimote on both hands, built into gloves. Now we need high enough resolution headsets, which soon I believe will be at lower cost. 

I think cost is what is holding Nintendo back, both cost of development and cost for their consumers. Remember, though, Nintendo did experiment with 3D headsets already.. remember the Virtual Boy? Their foot is in the door. Now, they are coming out with 3D gameboy. A further step closer. I know they don&#039;t want to go the glasses/3dtv route, as most of the Nintendo users dont have or cant afford 3d tv&#039;s. But soon, I almost would bet money that we will be seeing cool, white VR headsets that will plug into the WII.. or maybe the WII2!

http://revoeyes.blogspot.com/2007/12/wii-virtual-reality-is-real-amazing.html</description>
		<content:encoded><![CDATA[<p>Someone created a Wii head tracking system already.. the wiimote is perfect for this type of vr tracking, and could be used for hand tracking as well. Imagine a wiimote on both hands, built into gloves. Now we need high enough resolution headsets, which soon I believe will be at lower cost. </p>
<p>I think cost is what is holding Nintendo back, both cost of development and cost for their consumers. Remember, though, Nintendo did experiment with 3D headsets already.. remember the Virtual Boy? Their foot is in the door. Now, they are coming out with 3D gameboy. A further step closer. I know they don&#8217;t want to go the glasses/3dtv route, as most of the Nintendo users dont have or cant afford 3d tv&#8217;s. But soon, I almost would bet money that we will be seeing cool, white VR headsets that will plug into the WII.. or maybe the WII2!</p>
<p><a href="http://revoeyes.blogspot.com/2007/12/wii-virtual-reality-is-real-amazing.html" rel="nofollow">http://revoeyes.blogspot.com/2007/12/wii-virtual-reality-is-real-amazing.html</a></p>
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		<title>By: Mark</title>
		<link>http://www.doolwind.com/blog/where-is-virtual-reality/comment-page-1/#comment-10704</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 03 Feb 2011 15:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=392#comment-10704</guid>
		<description>Microsoft not pick up on VR? Have you not heard of Kinect? Full 3D sensing device to plug into your xbox, track body movement facial recognition (or tracking if you were) VR is here but implemented for the masses, not just the guy hooked up to a bunch of equipment.</description>
		<content:encoded><![CDATA[<p>Microsoft not pick up on VR? Have you not heard of Kinect? Full 3D sensing device to plug into your xbox, track body movement facial recognition (or tracking if you were) VR is here but implemented for the masses, not just the guy hooked up to a bunch of equipment.</p>
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		<title>By: Amusitronix 3D Virtual Reality</title>
		<link>http://www.doolwind.com/blog/where-is-virtual-reality/comment-page-1/#comment-9873</link>
		<dc:creator>Amusitronix 3D Virtual Reality</dc:creator>
		<pubDate>Mon, 24 Jan 2011 20:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=392#comment-9873</guid>
		<description>Trust me, I&#039;m surprised as well that Microsoft has not picked up on virtual reality yet. To be honest, I think they must have considered it already if not already bagan strategizing on how to use it to their advantage.</description>
		<content:encoded><![CDATA[<p>Trust me, I&#8217;m surprised as well that Microsoft has not picked up on virtual reality yet. To be honest, I think they must have considered it already if not already bagan strategizing on how to use it to their advantage.</p>
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		<title>By: Joey</title>
		<link>http://www.doolwind.com/blog/where-is-virtual-reality/comment-page-1/#comment-7087</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Tue, 21 Dec 2010 23:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=392#comment-7087</guid>
		<description>I think i would pay for one. Even if i have never experienced it, I am really exited about VR and I think it would do well on the gaming market if microsoft or another companie would spend time and money in further development of VR.

PS: If I spelled some words wrong then I am sorry for my bad English.</description>
		<content:encoded><![CDATA[<p>I think i would pay for one. Even if i have never experienced it, I am really exited about VR and I think it would do well on the gaming market if microsoft or another companie would spend time and money in further development of VR.</p>
<p>PS: If I spelled some words wrong then I am sorry for my bad English.</p>
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		<title>By: ryan</title>
		<link>http://www.doolwind.com/blog/where-is-virtual-reality/comment-page-1/#comment-6591</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Mon, 13 Dec 2010 01:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=392#comment-6591</guid>
		<description>I would pay good money for one. I have over 2,000 in my PS3 now. Buy the time you get all the attachments . Just got the PS3 move hooked up. So yeah I would pay the hi price for the VR. I played the VR game at the FortWayne mall years ago. Thought it was pretty sweet.  Would like to play the VR again.</description>
		<content:encoded><![CDATA[<p>I would pay good money for one. I have over 2,000 in my PS3 now. Buy the time you get all the attachments . Just got the PS3 move hooked up. So yeah I would pay the hi price for the VR. I played the VR game at the FortWayne mall years ago. Thought it was pretty sweet.  Would like to play the VR again.</p>
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