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	<title>Comments on: What Platform Should You Develop Your Next Game For?</title>
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	<link>http://www.doolwind.com/blog/what-platform-should-you-develop-your-next-game-for/</link>
	<description>Pragmatic Thoughts On Game Development</description>
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		<title>By: richtaur</title>
		<link>http://www.doolwind.com/blog/what-platform-should-you-develop-your-next-game-for/comment-page-1/#comment-1336</link>
		<dc:creator>richtaur</dc:creator>
		<pubDate>Thu, 01 Jul 2010 22:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=225#comment-1336</guid>
		<description>&quot;Which platform&quot; is the wrong question: http://www.slideshare.net/danctheduck/gdc-2010-convergence-of-flash-portals-and-social-gaming

Instead you should be asking who you want to reach, or what game you want to build. For example, if you want to build a sidescrolling platformer, iPhone is probably not the best platform. Or if you really love social games and want to build one, you might do well to consider Facebook as your platform. (etc.)</description>
		<content:encoded><![CDATA[<p>&#8220;Which platform&#8221; is the wrong question: <a href="http://www.slideshare.net/danctheduck/gdc-2010-convergence-of-flash-portals-and-social-gaming" rel="nofollow">http://www.slideshare.net/danctheduck/gdc-2010-convergence-of-flash-portals-and-social-gaming</a></p>
<p>Instead you should be asking who you want to reach, or what game you want to build. For example, if you want to build a sidescrolling platformer, iPhone is probably not the best platform. Or if you really love social games and want to build one, you might do well to consider Facebook as your platform. (etc.)</p>
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		<title>By: Doolwind</title>
		<link>http://www.doolwind.com/blog/what-platform-should-you-develop-your-next-game-for/comment-page-1/#comment-734</link>
		<dc:creator>Doolwind</dc:creator>
		<pubDate>Mon, 09 Nov 2009 11:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=225#comment-734</guid>
		<description>Arowx-

I consider them as solutions within a platform.  I am preparing an entry on the different technologies within each platform and will look at putting it up soon.

A number of Indie friends are using Unity for their current games and I look forward to seeing the results.</description>
		<content:encoded><![CDATA[<p>Arowx-</p>
<p>I consider them as solutions within a platform.  I am preparing an entry on the different technologies within each platform and will look at putting it up soon.</p>
<p>A number of Indie friends are using Unity for their current games and I look forward to seeing the results.</p>
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		<title>By: Arowx</title>
		<link>http://www.doolwind.com/blog/what-platform-should-you-develop-your-next-game-for/comment-page-1/#comment-733</link>
		<dc:creator>Arowx</dc:creator>
		<pubDate>Mon, 09 Nov 2009 09:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=225#comment-733</guid>
		<description>Would you not consider Unity as a platform?
Or Mac/Linux platforms as options, worked for Bungie?</description>
		<content:encoded><![CDATA[<p>Would you not consider Unity as a platform?<br />
Or Mac/Linux platforms as options, worked for Bungie?</p>
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	<item>
		<title>By: bleevo</title>
		<link>http://www.doolwind.com/blog/what-platform-should-you-develop-your-next-game-for/comment-page-1/#comment-732</link>
		<dc:creator>bleevo</dc:creator>
		<pubDate>Sun, 18 Oct 2009 23:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=225#comment-732</guid>
		<description>Thats one fancy slider! How about some JS validation on this comment box..</description>
		<content:encoded><![CDATA[<p>Thats one fancy slider! How about some JS validation on this comment box..</p>
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