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	<title>Comments on: Using C# For a Commercial Game</title>
	<atom:link href="http://www.doolwind.com/blog/using-csharp-for-a-commercial-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.doolwind.com/blog/using-csharp-for-a-commercial-game/</link>
	<description>Pragmatic Thoughts On Game Development</description>
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		<title>By: James</title>
		<link>http://www.doolwind.com/blog/using-csharp-for-a-commercial-game/comment-page-1/#comment-16431</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sun, 24 Apr 2011 18:19:44 +0000</pubDate>
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		<description>I find C# a very elegant language to implement games on.
As &quot;Doolwind&quot; mentioned it has some of the best features (interfaces, delegates, lambdas...) from many other languages in built for us to use.

It is of course, a generic language but we tend to use these allot more now days right?

When considering performance I find that it is very flexible, still not as fast as C++ but the .Net team have put allot of effort into their compiler and as of C# .4 using XNA I can easily show high end graphical effects with acceptable performance.

Considering its a well thought of language I would definitely give it a go as performance is not what makes a language good for games, I believe it is flexibility.</description>
		<content:encoded><![CDATA[<p>I find C# a very elegant language to implement games on.<br />
As &#8220;Doolwind&#8221; mentioned it has some of the best features (interfaces, delegates, lambdas&#8230;) from many other languages in built for us to use.</p>
<p>It is of course, a generic language but we tend to use these allot more now days right?</p>
<p>When considering performance I find that it is very flexible, still not as fast as C++ but the .Net team have put allot of effort into their compiler and as of C# .4 using XNA I can easily show high end graphical effects with acceptable performance.</p>
<p>Considering its a well thought of language I would definitely give it a go as performance is not what makes a language good for games, I believe it is flexibility.</p>
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		<title>By: Doolwind</title>
		<link>http://www.doolwind.com/blog/using-csharp-for-a-commercial-game/comment-page-1/#comment-776</link>
		<dc:creator>Doolwind</dc:creator>
		<pubDate>Thu, 19 Nov 2009 04:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=260#comment-776</guid>
		<description>guptan-
As I mentioned in the article, there are some performance concerns.  However this is only at the high-end and only on certain operations.  C#&#039;s run-time performance on the whole is quite close to C++.

What are your specific concerns?  Unless you&#039;re making the next AAA high-end game I think using performance as a reason to stay away from C# isn&#039;t correct.</description>
		<content:encoded><![CDATA[<p>guptan-<br />
As I mentioned in the article, there are some performance concerns.  However this is only at the high-end and only on certain operations.  C#&#8217;s run-time performance on the whole is quite close to C++.</p>
<p>What are your specific concerns?  Unless you&#8217;re making the next AAA high-end game I think using performance as a reason to stay away from C# isn&#8217;t correct.</p>
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		<title>By: guptan</title>
		<link>http://www.doolwind.com/blog/using-csharp-for-a-commercial-game/comment-page-1/#comment-775</link>
		<dc:creator>guptan</dc:creator>
		<pubDate>Thu, 19 Nov 2009 04:10:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=260#comment-775</guid>
		<description>What about the performance issues. That is the number one reason(or excuse) for me not to study (or care) about C#.</description>
		<content:encoded><![CDATA[<p>What about the performance issues. That is the number one reason(or excuse) for me not to study (or care) about C#.</p>
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	<item>
		<title>By: E. Huntley - Programming &#38; Development Blog &#187; Blog Archive &#187; Ref: Using C# For a Commercial Game</title>
		<link>http://www.doolwind.com/blog/using-csharp-for-a-commercial-game/comment-page-1/#comment-774</link>
		<dc:creator>E. Huntley - Programming &#38; Development Blog &#187; Blog Archive &#187; Ref: Using C# For a Commercial Game</dc:creator>
		<pubDate>Tue, 17 Nov 2009 15:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=260#comment-774</guid>
		<description>[...] Check it out here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Check it out here. [...]</p>
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