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	<title>Comments on: The Indie Problem</title>
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	<link>http://www.doolwind.com/blog/the-indie-problem/</link>
	<description>Pragmatic Thoughts On Game Development</description>
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		<title>By: richtaur</title>
		<link>http://www.doolwind.com/blog/the-indie-problem/comment-page-1/#comment-1334</link>
		<dc:creator>richtaur</dc:creator>
		<pubDate>Thu, 01 Jul 2010 21:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=67#comment-1334</guid>
		<description>Definitely dig your suggestion of the experienced people to spend some of their time leading the inexperienced.

I think the primary problem with these people working together is most of them probably are working on their &quot;labor of love&quot; projects and they need to see their own shit through. Collaborating on those projects can be difficult; compromises need to be made that maybe the experienced aren&#039;t willing to make because they are already working on a game they don&#039;t love during their day jobs.

Would be cool to see that happen tho.</description>
		<content:encoded><![CDATA[<p>Definitely dig your suggestion of the experienced people to spend some of their time leading the inexperienced.</p>
<p>I think the primary problem with these people working together is most of them probably are working on their &#8220;labor of love&#8221; projects and they need to see their own shit through. Collaborating on those projects can be difficult; compromises need to be made that maybe the experienced aren&#8217;t willing to make because they are already working on a game they don&#8217;t love during their day jobs.</p>
<p>Would be cool to see that happen tho.</p>
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		<title>By: Finding Indie Game Developers &#8211; Doolwind&#39;s Game Coding Blog</title>
		<link>http://www.doolwind.com/blog/the-indie-problem/comment-page-1/#comment-241</link>
		<dc:creator>Finding Indie Game Developers &#8211; Doolwind&#39;s Game Coding Blog</dc:creator>
		<pubDate>Sun, 21 Feb 2010 22:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=67#comment-241</guid>
		<description>[...] in 2006 I wrote an article detailing one of the biggest problems I saw with indie game development.  Since then, I’ve seen a rise in another problem that I’ll [...]</description>
		<content:encoded><![CDATA[<p>[...] in 2006 I wrote an article detailing one of the biggest problems I saw with indie game development.  Since then, I’ve seen a rise in another problem that I’ll [...]</p>
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		<title>By: Dean Longmore</title>
		<link>http://www.doolwind.com/blog/the-indie-problem/comment-page-1/#comment-240</link>
		<dc:creator>Dean Longmore</dc:creator>
		<pubDate>Wed, 07 Jan 2009 00:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=67#comment-240</guid>
		<description>Another good read Doolwind, this is certainly the best site I&#039;ve stumbled onto all year ;)

Walkingman, the advice I can give - write your &#039;dream&#039; down. An idea is only as good as you can communicate it, and I feel that a lot of indie or beginner game devs don&#039;t place enough emphasis on documentation.</description>
		<content:encoded><![CDATA[<p>Another good read Doolwind, this is certainly the best site I&#8217;ve stumbled onto all year <img src='http://www.doolwind.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Walkingman, the advice I can give &#8211; write your &#8216;dream&#8217; down. An idea is only as good as you can communicate it, and I feel that a lot of indie or beginner game devs don&#8217;t place enough emphasis on documentation.</p>
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		<title>By: Walkingman</title>
		<link>http://www.doolwind.com/blog/the-indie-problem/comment-page-1/#comment-239</link>
		<dc:creator>Walkingman</dc:creator>
		<pubDate>Thu, 22 Mar 2007 23:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=67#comment-239</guid>
		<description>Well, im part of the &quot;group 4&quot; no time and no experience haha; however, i am persuing a computer programming degree, and I am trying to see if game development involves alot of the same aspects as regular programming. I aspire to create my own business, first with programming to get my feet wet and then hopefully with game development. My friends and I have a dream and a few really good ideas and are currently trying to piece our dream together, any advice or tips would be greatly appreciated, thanks for posting the information, great article :)

Walkingman</description>
		<content:encoded><![CDATA[<p>Well, im part of the &#8220;group 4&#8243; no time and no experience haha; however, i am persuing a computer programming degree, and I am trying to see if game development involves alot of the same aspects as regular programming. I aspire to create my own business, first with programming to get my feet wet and then hopefully with game development. My friends and I have a dream and a few really good ideas and are currently trying to piece our dream together, any advice or tips would be greatly appreciated, thanks for posting the information, great article <img src='http://www.doolwind.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Walkingman</p>
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		<title>By: Doolwind</title>
		<link>http://www.doolwind.com/blog/the-indie-problem/comment-page-1/#comment-238</link>
		<dc:creator>Doolwind</dc:creator>
		<pubDate>Sat, 27 Jan 2007 23:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=67#comment-238</guid>
		<description>Thanks for the info Roman.  As I&#039;ve mentioned in a previous blog, I feel as though I&#039;ve come to a cross-roads in my life, and working part-time (or even teaching) is certainly one of the options high up on my list.  I&#039;m glad to hear that someone else has taken this avenue and had success.

Thankfully Australia&#039;s cost of living isn&#039;t too high, although it&#039;s not as low as I&#039;d like, it simply means I may need to dedicate 2-3 days per week to working so I can afford to do my own thing the other 4-5 days.</description>
		<content:encoded><![CDATA[<p>Thanks for the info Roman.  As I&#8217;ve mentioned in a previous blog, I feel as though I&#8217;ve come to a cross-roads in my life, and working part-time (or even teaching) is certainly one of the options high up on my list.  I&#8217;m glad to hear that someone else has taken this avenue and had success.</p>
<p>Thankfully Australia&#8217;s cost of living isn&#8217;t too high, although it&#8217;s not as low as I&#8217;d like, it simply means I may need to dedicate 2-3 days per week to working so I can afford to do my own thing the other 4-5 days.</p>
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		<title>By: Roman Budzowski</title>
		<link>http://www.doolwind.com/blog/the-indie-problem/comment-page-1/#comment-237</link>
		<dc:creator>Roman Budzowski</dc:creator>
		<pubDate>Sat, 27 Jan 2007 22:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=67#comment-237</guid>
		<description>Well, there are few factors :D I started learning programming as a kid (10 years old?). I finished and published my first AMIGA game when I was 17. At the moment I am an academic teacher and that gives me plenty of time to work on my games (though I wanna quit teaching to have even more time to work on my games). Then, I have a business experience. I&#039;ve been running a web development/marketing company for 2 years before I got borred and decided to come back to games development. And last, but not least, I am freaking good (it surprises me the most), at finding good people for my team. People, that don&#039;t eat all my budget :D

Ah, there&#039;s more - I&#039;m from Poland - that makes my expenses quite low ;-)</description>
		<content:encoded><![CDATA[<p>Well, there are few factors <img src='http://www.doolwind.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  I started learning programming as a kid (10 years old?). I finished and published my first AMIGA game when I was 17. At the moment I am an academic teacher and that gives me plenty of time to work on my games (though I wanna quit teaching to have even more time to work on my games). Then, I have a business experience. I&#8217;ve been running a web development/marketing company for 2 years before I got borred and decided to come back to games development. And last, but not least, I am freaking good (it surprises me the most), at finding good people for my team. People, that don&#8217;t eat all my budget <img src='http://www.doolwind.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Ah, there&#8217;s more &#8211; I&#8217;m from Poland &#8211; that makes my expenses quite low <img src='http://www.doolwind.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Doolwind</title>
		<link>http://www.doolwind.com/blog/the-indie-problem/comment-page-1/#comment-236</link>
		<dc:creator>Doolwind</dc:creator>
		<pubDate>Fri, 26 Jan 2007 12:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=67#comment-236</guid>
		<description>Please tell me your secret!! :)  I&#039;ve been trying to figure out how to become a member of this illusive 3rd group for a while now, however bills and rent keep me from it.

In truth, there are the 4 full groups, the extra two being those with experience and time (very few and far between) and those with no experience and no time (the majority of the world).</description>
		<content:encoded><![CDATA[<p>Please tell me your secret!! <img src='http://www.doolwind.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I&#8217;ve been trying to figure out how to become a member of this illusive 3rd group for a while now, however bills and rent keep me from it.</p>
<p>In truth, there are the 4 full groups, the extra two being those with experience and time (very few and far between) and those with no experience and no time (the majority of the world).</p>
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		<title>By: Roman Budzowski</title>
		<link>http://www.doolwind.com/blog/the-indie-problem/comment-page-1/#comment-235</link>
		<dc:creator>Roman Budzowski</dc:creator>
		<pubDate>Fri, 26 Jan 2007 10:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=67#comment-235</guid>
		<description>I&#039;m sure that beside those 2 groups that you mention is the 3rd one - experience people with time. I&#039;m one of those people in the third group.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure that beside those 2 groups that you mention is the 3rd one &#8211; experience people with time. I&#8217;m one of those people in the third group.</p>
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