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	<title>Comments on: The Importance Of Finishing What You Start</title>
	<atom:link href="http://www.doolwind.com/blog/the-importance-of-finishing-what-you-start/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.doolwind.com/blog/the-importance-of-finishing-what-you-start/</link>
	<description>Pragmatic Thoughts On Game Development</description>
	<lastBuildDate>Mon, 30 Aug 2010 16:41:07 +0000</lastBuildDate>
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		<title>By: Doolwind</title>
		<link>http://www.doolwind.com/blog/the-importance-of-finishing-what-you-start/comment-page-1/#comment-208</link>
		<dc:creator>Doolwind</dc:creator>
		<pubDate>Fri, 19 Dec 2008 11:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=64#comment-208</guid>
		<description>Hi NorPorScouB,

Welcome to my blog :).  I hope you enjoy your stay and I hope to update the blog a lot more in the coming months.</description>
		<content:encoded><![CDATA[<p>Hi NorPorScouB,</p>
<p>Welcome to my blog <img src='http://www.doolwind.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .  I hope you enjoy your stay and I hope to update the blog a lot more in the coming months.</p>
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		<title>By: NorPorScouB</title>
		<link>http://www.doolwind.com/blog/the-importance-of-finishing-what-you-start/comment-page-1/#comment-207</link>
		<dc:creator>NorPorScouB</dc:creator>
		<pubDate>Fri, 19 Dec 2008 10:55:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=64#comment-207</guid>
		<description>Hi people

As a fresh www.doolwind.com user i just wanted to say hi to everyone else who uses this board B-)</description>
		<content:encoded><![CDATA[<p>Hi people</p>
<p>As a fresh <a href="http://www.doolwind.com" rel="nofollow">http://www.doolwind.com</a> user i just wanted to say hi to everyone else who uses this board B-)</p>
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		<title>By: Doolwind</title>
		<link>http://www.doolwind.com/blog/the-importance-of-finishing-what-you-start/comment-page-1/#comment-206</link>
		<dc:creator>Doolwind</dc:creator>
		<pubDate>Wed, 25 Oct 2006 12:13:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=64#comment-206</guid>
		<description>shiva:

You&#039;re right there.  It is important to know when you just can&#039;t finish what you started.  Perhaps a more apt statement would be:

&quot;Make sure you can finish what you start&quot;

Perhaps a way of getting around this is to reailse once you&#039;ve gone down the path of trouble and making new goals which you can reach and then bail on the project if that&#039;s your only option.  For example, you may have aimed to high with a game idea so perhaps getting it to an alpha state, or even just getting it playable should be your goal.

I agree that working on multiple projects may be a good idea.  In general I would err on the side of caution, however it may be a good alternative to give yourself (or your development team) a break and the opportunity to refocus.</description>
		<content:encoded><![CDATA[<p>shiva:</p>
<p>You&#8217;re right there.  It is important to know when you just can&#8217;t finish what you started.  Perhaps a more apt statement would be:</p>
<p>&#8220;Make sure you can finish what you start&#8221;</p>
<p>Perhaps a way of getting around this is to reailse once you&#8217;ve gone down the path of trouble and making new goals which you can reach and then bail on the project if that&#8217;s your only option.  For example, you may have aimed to high with a game idea so perhaps getting it to an alpha state, or even just getting it playable should be your goal.</p>
<p>I agree that working on multiple projects may be a good idea.  In general I would err on the side of caution, however it may be a good alternative to give yourself (or your development team) a break and the opportunity to refocus.</p>
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		<title>By: Doolwind</title>
		<link>http://www.doolwind.com/blog/the-importance-of-finishing-what-you-start/comment-page-1/#comment-205</link>
		<dc:creator>Doolwind</dc:creator>
		<pubDate>Wed, 25 Oct 2006 12:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=64#comment-205</guid>
		<description>mcdrewski:

Thanks for the link, that&#039;s a great read and I recommend everyone to check if out if they want preview of the kind of quality to expect in Mythical Man-Month.</description>
		<content:encoded><![CDATA[<p>mcdrewski:</p>
<p>Thanks for the link, that&#8217;s a great read and I recommend everyone to check if out if they want preview of the kind of quality to expect in Mythical Man-Month.</p>
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		<title>By: Mr Thompson</title>
		<link>http://www.doolwind.com/blog/the-importance-of-finishing-what-you-start/comment-page-1/#comment-204</link>
		<dc:creator>Mr Thompson</dc:creator>
		<pubDate>Wed, 25 Oct 2006 03:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=64#comment-204</guid>
		<description>3D Realms is a laughing stock?  Hey, they are still around!  That&#039;s doing better than majority of Game studios.</description>
		<content:encoded><![CDATA[<p>3D Realms is a laughing stock?  Hey, they are still around!  That&#8217;s doing better than majority of Game studios.</p>
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		<title>By: shiva</title>
		<link>http://www.doolwind.com/blog/the-importance-of-finishing-what-you-start/comment-page-1/#comment-203</link>
		<dc:creator>shiva</dc:creator>
		<pubDate>Sun, 22 Oct 2006 05:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=64#comment-203</guid>
		<description>All good and valid points.

Lets play devil&#039;s advocate for a minute. Not everything you work on is going to be finished. It is important to recognise when something is doomed to failure. It is hard sometimes to let go; you can grow attached to the idea of the product more than the product itself. Or perhaps it&#039;s more a case of ego (&quot;everything I do is perfect&quot;) or attachment (&quot;but I put so much effort into it&quot;).
Stop beating the horse... it&#039;s dead.

There is nothing stopping you from working on more than one thing at a time though. So if you find yourself growing sick of the &#039;same old thing&#039;, start something new for a while, use each project as an outlet of a different kind. Not everything will require you to flex the same programming muscles.

I&#039;ll second the recommendation for Company of Heroes, top quality product.</description>
		<content:encoded><![CDATA[<p>All good and valid points.</p>
<p>Lets play devil&#8217;s advocate for a minute. Not everything you work on is going to be finished. It is important to recognise when something is doomed to failure. It is hard sometimes to let go; you can grow attached to the idea of the product more than the product itself. Or perhaps it&#8217;s more a case of ego (&#8220;everything I do is perfect&#8221;) or attachment (&#8220;but I put so much effort into it&#8221;).<br />
Stop beating the horse&#8230; it&#8217;s dead.</p>
<p>There is nothing stopping you from working on more than one thing at a time though. So if you find yourself growing sick of the &#8216;same old thing&#8217;, start something new for a while, use each project as an outlet of a different kind. Not everything will require you to flex the same programming muscles.</p>
<p>I&#8217;ll second the recommendation for Company of Heroes, top quality product.</p>
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		<title>By: mcdrewski</title>
		<link>http://www.doolwind.com/blog/the-importance-of-finishing-what-you-start/comment-page-1/#comment-202</link>
		<dc:creator>mcdrewski</dc:creator>
		<pubDate>Wed, 18 Oct 2006 00:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=64#comment-202</guid>
		<description>Seminal : No Silver Bullet.

http://www-inst.eecs.berkeley.edu/%7Emaratb/readings/NoSilverBullet.html</description>
		<content:encoded><![CDATA[<p>Seminal : No Silver Bullet.</p>
<p><a href="http://www-inst.eecs.berkeley.edu/%7Emaratb/readings/NoSilverBullet.html" rel="nofollow">http://www-inst.eecs.berkeley.edu/%7Emaratb/readings/NoSilverBullet.html</a></p>
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