Game designers often find themselves writing code in modern games. Often, they have little to no programming experience and therefore must be taught the basics of programming (sequence, conditionals and loops). I propose utilizing a technique that simplifies the code written by game designers in their games. This technique is known as “Fluent Interfaces”.
I’ve used a lot of scripting languages over the years when developing games. For my latest engine, I decided I’d use C# as the scripting language. I’ve been amazed by how well C# works as a scripting language so I thought I’d share my experiences. The technique I’m about to discuss gives game designers access to Read More
The Model View Controller (MVC) pattern has been used with great success in business software development for years. Despite this, it has never fully been picked up by the games industry. Today I’m going to discuss why the MVC pattern is perfect for game development.