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	<title>Doolwind&#039;s Game Coding Blog &#187; Rendering</title>
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	<description>Pragmatic Thoughts On Game Development</description>
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		<title>New Rendering Technique (Light Indexed Deferred Lighting)</title>
		<link>http://www.doolwind.com/blog/new-rendering-technique-light-indexed-deferred-lighting/</link>
		<comments>http://www.doolwind.com/blog/new-rendering-technique-light-indexed-deferred-lighting/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 05:34:27 +0000</pubDate>
		<dc:creator>Doolwind</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=90</guid>
		<description><![CDATA[A good friend of mine Damian Trebilco has just made public his new rendering technique. It takes the best parts of forward and deferred rendering. A paper on the technique as well as a demo showing it off are available at his Google Code page. The demo (shown in the screenshot) renders a scene with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.doolwind.com/images/blog/lidr.jpg"><img src="http://www.doolwind.com/images/blog/lidr.jpg" alt="" hspace="10" vspace="10" width="184" height="136" align="right" /></a>A good friend of mine <a href="http://glintercept.nutty.org/links.html">Damian Trebilco</a> has just made public his new rendering technique.  It takes the best parts of forward and deferred rendering.  A paper on the technique as well as a demo showing it off are available at his <a href="http://code.google.com/p/lightindexed-deferredrender/">Google Code</a> page.</p>
<p><span id="more-90"></span></p>
<p>The demo (shown in the screenshot) renders a scene with ~40,000 triangles and 255 lights!  It reaches a staggering 82fps using his LIDR technique compared to 12fps with multi-pass forward rendering.  Using this technique would allow for a far more dynamic environment than we are currently seeing with only a handful of lights in the scene.</p>
<p>This is Damian&#8217;s second amazing achievement, the first being <a href="http://glintercept.nutty.org/index.html">GLIntercept</a>, a program that allows debugging OpenGL calls.</p>
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