Where Is Virtual Reality?

January 14, 2010

Have you ever used Virtual Reality?  Whether the big cumbersome headsets in the early 90’s or the sleeker more refined technology of today, chances are you’ve encountered virtual reality in your travels.  It was touted as the “next big thing” in computers and was expected to be in every home but it never eventuated.  Today [...]

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Using C# For a Commercial Game

November 17, 2009

Does the title of this article make you cringe?  People have mixed feelings when it comes to C# and the .NET framework.  Just like many hardcore game developers 10 years ago swore that games should only be made in straight C, many developers today say that C++ is the only way to go.  This article [...]

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Would Steam Points Work?

November 11, 2009

Steam’s having great success at the moment, with 40% market share making it the #1 platform for online game distribution.  They’ve expanded from in-house games to publishing titles of all shapes and sizes (from Modern Warfare 2 to Osmos).  I’ve always thought they were missing something, Steam Points.  Steam Points would be to Steam as Microsoft [...]

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What Platform Should You Develop Your Next Game For?

October 19, 2009

I’ve been talking with a number of Indie game developer friends about what platform they should develop their next game for.  There are a number of great platforms available to game developers and this choice of platform is critical to the success of your game.  Many people have a game idea, but aren’t sure what [...]

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What Microsoft Should Do With XNA

February 13, 2008
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Now that I’ve discussed why you should be using XNA, I’d like to look from the other side and talk about what Microsoft should do with XNA to benefit both developers and gamers. XNA is a great opportunity for Microsoft to get even further ahead of Sony in the current generation of consoles; they [...]

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Why You Should Use XNA

January 7, 2008
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XNA has been around for a while and just recently hit version 2.0 (XNA Game Studio 2.0). It’s now ready for proper use and below is a list of reasons why you should give XNA a try, and even start using it as your primary development environment.

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