August 25, 2011
I attended Freeplay Independent Games Festival on the weekend and had a chance to try out Antichamber for a little over an hour (sorry to all the people in the queue behind me). We were there to show off Battle Group as we were a finalist in their indie game competition. Part of my discussion [...]
January 21, 2011
I hear a lot of game developers refusing to use Unity for web games because of penetration. David Edery made a point of discussing this during his keynote at GCAP last year. Today I’ve decided to formulate my thoughts on why I disagree with this argument and why I think you should be using Unity.
August 16, 2010
I went to Freeplay Independent Game Festival in Melbourne, Australia on the weekend. It was a good conference with inspirational talks and a great opportunity to catch up on many of my friends in the indie scene. I noticed a trend among many indie developers I spoke to and wanted to raise some thoughts in [...]
July 14, 2010
I’m a mindie game developer and proud of it. But what does that mean? I’ve noticed a trend lately when it comes to indie developers. It seems to be all or nothing. You’re either Indie, with your beard and rebellious attitude or you’re mainstream with your suit and love of money. Why does it need [...]
February 22, 2010
Back in 2006 I wrote an article detailing one of the biggest problems I saw with indie game development. Since then, I’ve seen a rise in another problem that I’ll outline today. This problem stems from the lack of communication within the indie game industry and I look for possible solutions.
January 7, 2010
Are you looking to set up an independent game development team? You’ll need a team that covers all areas of game development including programming, art, design, sound, project management and business. You need to pick the right people that can work together for months or even years. Below are some tips for putting the right [...]
November 29, 2006
I see the biggest challenge facing Indie game development stemming from the two major types of people who develop the games. The first group have plenty of time to make games, but don’t have the skills to do so. The second group have the skills but have no time to make them. How can these [...]