February 12, 2010
Below are a collection of Blogs relating to game development, primarily graphics programming. Use your favourite reader (eg Google Reader) to read them. Know of any blogs not on the list that you can recommend? Add a comment and I’ll add them to the list. Big thanks to Damian Trebilco for help with the list. The [...]
October 29, 2009
I’ve used a lot of scripting languages over the years when developing games. For my latest engine, I decided I’d use C# as the scripting language. I’ve been amazed by how well C# works as a scripting language so I thought I’d share my experiences. The technique I’m about to discuss gives game designers access to [...]
October 5, 2009
What is the best scripting language for game development? Every different game engine has its own scripting language making for a difficult choice. Game programmers have a unified language in C++ however game designers are left with whatever language their engine supports. I propose a unified scripting language that all engines/platforms can share.
September 24, 2009
The Model View Controller (MVC) pattern has been used with great success in business software development for years. Despite this, it has never fully been picked up by the games industry. Today I’m going to discuss why the MVC pattern is perfect for game development.
January 26, 2007
Computer Gaming Weekly released their first 100 magazines for free download on the net a while back. I was reading through the first issue (November 1981) and I stumbled across an article containing a section entitled “Programmers: Are They Good Enough”. While this is a nostalgic and interesting read, it begs the question: 25 years [...]
December 3, 2006
Over the past two days the first Game Connect Asia Pacific Conference has been held in Brisbane, Australia. It replaced Australian Game Developers Conference (AGDC) which was closed down earlier this year. I went along to the conference and found it quite informative. I took my iRiver with me and recorded the speeches I went [...]