March 9, 2014
We’ve spent the last few months working on a sequel to Battle Group, aptly named Battle Group 2. The game is coming along well and the team is excited to be showing it off at GDC Play this year. Other than the incredible new visuals, deeper gameplay with satellite strikes and reworked rendering system we’ve […]
October 3, 2013
I’ve been somewhat absent from game development and my blog over the past 18 months. I’ve had a sabbatical after the birth of my son and have spent time deciding on the direction I want my game development life to go. I feel refreshed and ready to start making bigger and deeper gaming experiences. I’ve […]
October 27, 2011
We’ve just released Battle Group on four platforms simultaneously. Porting is usually a lengthy process that I hate to do. I quit my job in the mainstream video game industry partly over being forced into porting one of our latest games. Thankfully this is not the case when porting with Unity as the time required […]
September 12, 2011
I’m sick at the moment which has forced me to stop working while I rest and recover. At times like this I find myself becoming retrospective and looking at how things are going in my game development life. I thought I’d share my thoughts on where I think things are going well (and not so […]
August 25, 2011
I attended Freeplay Independent Games Festival on the weekend and had a chance to try out Antichamber for a little over an hour (sorry to all the people in the queue behind me). We were there to show off Battle Group as we were a finalist in their indie game competition. Part of my discussion […]
March 11, 2011
I spent last week at GDC and 1.5 days of that in Game Connection. I was taking prototypes Bane Games’ next games to show publishers to see if we could get a funding or publishing deal for them. Today’s article is my thoughts about Game Connection and whether other Indie’s should go next year.
February 28, 2011
The SOLID principles are a set of 5 software development principles coined by “Uncle Bob” (Robert C. Martin). They are a set of guidelines for Object Oriented Design (OOD), specifically for class design. They are widely used by agile business programmers however they are generally unknown amongst game developers. This article describes the principles and […]
February 17, 2011
Since the release of Flick Buddies, I’ve been prototyping game ideas for our next game. The best of these prototypes we’re taking to GDC to show publishers. Today I’m sharing my list of tips for creating prototypes.
February 2, 2011
Many people know I think Company of Heroes is the greatest RTS of all time. Today I found out that Company of Heroes Online (CoHO), the free to play spin-off from the CoH series is shutting down. This made me irrationally sad, considering it’s “just a computer game”. I’ve been playing CoHO for at least […]
January 21, 2011
I hear a lot of game developers refusing to use Unity for web games because of penetration. David Edery made a point of discussing this during his keynote at GCAP last year. Today I’ve decided to formulate my thoughts on why I disagree with this argument and why I think you should be using Unity.