February 3, 2010
Game designers often find themselves writing code in modern games. Often, they have little to no programming experience and therefore must be taught the basics of programming (sequence, conditionals and loops). I propose utilizing a technique that simplifies the code written by game designers in their games. This technique is known as “Fluent Interfaces”.
January 19, 2010
How many virgins have played your game? Do you make sure they’re virgins before they play? You need at least one virgin per week to keep you on track and you should be filming them!
November 2, 2009
Have you ever thought about becoming an indie game developer? Has your game company just gone under, sick of working for publishers or do you just want to break into the games industry? Whatever the reason, one thing that rings true for all Indie developers is the goal of making a good game. A lot [...]
July 22, 2009
Today I’ve got another game developer interview. This time with Simon Neech (The Sneech). The Sneech is a game designer at Fuzzyeyes and used to work with me at Auran. Please feel free to comment with any further questions as he visits regularly.
June 21, 2007
Over the weekend I had a little spare time and decided to try out Haaf’s Game Engine (HGE). After spending the last year working on BSG and as long as I can remember on CIC I decided to make a small game that would take less than a day. The finished product came [...]
August 20, 2006
I’ve played a few demos over the past weeks and I’ve found a recurring theme in the good ones; that less is more. To aid in my explanation I’m going to compare two demos that have come out recently; Company of Heroes (CoH) by Relic (makers of Warhammer 40K) and Paraworld by SEK [...]