October 3, 2013
I’ve been somewhat absent from game development and my blog over the past 18 months. I’ve had a sabbatical after the birth of my son and have spent time deciding on the direction I want my game development life to go. I feel refreshed and ready to start making bigger and deeper gaming experiences. I’ve […]
August 25, 2011
I attended Freeplay Independent Games Festival on the weekend and had a chance to try out Antichamber for a little over an hour (sorry to all the people in the queue behind me). We were there to show off Battle Group as we were a finalist in their indie game competition. Part of my discussion […]
October 12, 2010
There are an increasing number of game development related conferences happening around the world. I went to GDC and Freeplay earlier this year and I’m attending GCAP tomorrow. Gamification has just been announced and it seems like the changing landscape in game development is being mirrored in the conferences held. Whenever conference time comes around […]
July 14, 2010
I’m a mindie game developer and proud of it. But what does that mean? I’ve noticed a trend lately when it comes to indie developers. It seems to be all or nothing. You’re either Indie, with your beard and rebellious attitude or you’re mainstream with your suit and love of money. Why does it need […]
July 12, 2010
How much do you think it costs to play the average Facebook game if you pay to play? While at GDC this year I spoke with a number of Facebook game developers about the spending habits of the average Facebook gamer. They told me I would never believe how much money the average “soccer mom” […]
March 17, 2010
I spent the first two days of GDC undertaking my Scrum Master Certification. As part of this course we had to add an extra item to the agile manifesto. I came up with the concept of “Fun over Features”. Focus on finding fun within your game rather than just adding features in the hopes “fun” […]
February 3, 2010
Game designers often find themselves writing code in modern games. Often, they have little to no programming experience and therefore must be taught the basics of programming (sequence, conditionals and loops). I propose utilizing a technique that simplifies the code written by game designers in their games. This technique is known as “Fluent Interfaces”.
January 19, 2010
How many virgins have played your game? Do you make sure they’re virgins before they play? You need at least one virgin per week to keep you on track and you should be filming them!
November 2, 2009
Have you ever thought about becoming an indie game developer? Has your game company just gone under, sick of working for publishers or do you just want to break into the games industry? Whatever the reason, one thing that rings true for all Indie developers is the goal of making a good game. A lot […]
July 22, 2009
Today I’ve got another game developer interview. This time with Simon Neech (The Sneech). The Sneech is a game designer at Fuzzyeyes and used to work with me at Auran. Please feel free to comment with any further questions as he visits regularly.