Fluent Game Design With Fluent Interfaces

February 3, 2010

Game designers often find themselves writing code in modern games.  Often, they have little to no programming experience and therefore must be taught the basics of programming (sequence, conditionals and loops).  I propose utilizing a technique that simplifies the code written by game designers in their games.  This technique is known as “Fluent Interfaces”.

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Virgin Play Testers

January 19, 2010

How many virgins have played your game?  Do you make sure they’re virgins before they play?  You need at least one virgin per week to keep you on track and you should be filming them!

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Guide To Becoming An Independent Game Developer

November 2, 2009

Have you ever thought about becoming an indie game developer?  Has your game company just gone under, sick of working for publishers or do you just want to break into the games industry?  Whatever the reason, one thing that rings true for all Indie developers is the goal of making a good game.  A lot [...]

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Game Developer Interview: Simon Neech – Game Designer

July 22, 2009

Today I’ve got another game developer interview.  This time with Simon Neech (The Sneech).  The Sneech is a game designer at Fuzzyeyes and used to work with me at Auran.  Please feel free to comment with any further questions as he visits regularly.

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1 Day Game #1

June 21, 2007

Over the weekend I had a little spare time and decided to try out Haaf’s Game Engine (HGE). After spending the last year working on BSG and as long as I can remember on CIC I decided to make a small game that would take less than a day. The finished product came [...]

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Less Is More

August 20, 2006

I’ve played a few demos over the past weeks and I’ve found a recurring theme in the good ones; that less is more. To aid in my explanation I’m going to compare two demos that have come out recently; Company of Heroes (CoH) by Relic (makers of Warhammer 40K) and Paraworld by SEK [...]

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