Game development comes in all shapes and sizes. I’ve interviewed mostly independent developers from small companies in the past. Today I have an interview with Asher Einhorn who has worked on a billion dollar franchise as a game designer. However, he did not start out as a game designer, read on to find out more.
We’ve spent the last few months working on a sequel to Battle Group, aptly named Battle Group 2. The game is coming along well and the team is excited to be showing it off at GDC Play this year. Other than the incredible new visuals, deeper gameplay with satellite strikes and reworked rendering system we’ve Read More
I’ve been somewhat absent from game development and my blog over the past 18 months. I’ve had a sabbatical after the birth of my son and have spent time deciding on the direction I want my game development life to go. I feel refreshed and ready to start making bigger and deeper gaming experiences. I’ve Read More
I attended Freeplay Independent Games Festival on the weekend and had a chance to try out Antichamber for a little over an hour (sorry to all the people in the queue behind me). We were there to show off Battle Group as we were a finalist in their indie game competition. Part of my discussion Read More
There are an increasing number of game development related conferences happening around the world. I went to GDC and Freeplay earlier this year and I’m attending GCAP tomorrow. Gamification has just been announced and it seems like the changing landscape in game development is being mirrored in the conferences held. Whenever conference time comes around Read More
I’m a mindie game developer and proud of it. But what does that mean? I’ve noticed a trend lately when it comes to indie developers. It seems to be all or nothing. You’re either Indie, with your beard and rebellious attitude or you’re mainstream with your suit and love of money. Why does it need Read More
How much do you think it costs to play the average Facebook game if you pay to play? While at GDC this year I spoke with a number of Facebook game developers about the spending habits of the average Facebook gamer. They told me I would never believe how much money the average “soccer mom” Read More
I spent the first two days of GDC undertaking my Scrum Master Certification. As part of this course we had to add an extra item to the agile manifesto. I came up with the concept of “Fun over Features”. Focus on finding fun within your game rather than just adding features in the hopes “fun” Read More
Game designers often find themselves writing code in modern games. Often, they have little to no programming experience and therefore must be taught the basics of programming (sequence, conditionals and loops). I propose utilizing a technique that simplifies the code written by game designers in their games. This technique is known as “Fluent Interfaces”.
How many virgins have played your game? Do you make sure they’re virgins before they play? You need at least one virgin per week to keep you on track and you should be filming them!