July 1, 2010
For the last 3 or 4 months I’ve been working on a start-up gaming company, Last Level Games. I’ve been tackling server side development, while a friend manages the client side. We both do this outside of our day jobs. We’ll have our first game looking for release in about a month, and another project we’re keen to get back on very soon.
June 24, 2010
The casual games market seems to have taken over the industry of late. From GDC to water-cooler conversations around the office, everyone is talking about it. Much of this discussion also sees Facebook and the games on it in a negative light. Why is this? Today I’m going to dig a little deeper into the [...]
August 25, 2009
Sid Meier once said “A game is a series of interesting choices” [1]. By focussing on the choices made by the player, we can create better games through Choice Driven Design. This focus on player choice should happen both at design and implementation time for best results. I will discuss why the focus on choices [...]