Fluent Game Design With Fluent Interfaces

February 3, 2010

Game designers often find themselves writing code in modern games.  Often, they have little to no programming experience and therefore must be taught the basics of programming (sequence, conditionals and loops).  I propose utilizing a technique that simplifies the code written by game designers in their games.  This technique is known as “Fluent Interfaces”.

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Using C# For a Commercial Game

November 17, 2009

Does the title of this article make you cringe?  People have mixed feelings when it comes to C# and the .NET framework.  Just like many hardcore game developers 10 years ago swore that games should only be made in straight C, many developers today say that C++ is the only way to go.  This article [...]

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How To Write Perfect Code

March 6, 2009
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Have you ever written perfect code?  If so, how often does this happen?  If not, why not, and do you think it’s possible?  Perfect code is something that many developers strive for but few, if any, achieve.  In this entry, I will discuss the set of requirements that must be met for a developer to [...]

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Qualities of a Good Game Programmer

September 5, 2006

After the excellent response to the programmer’s personality test I wrote I thought I’d look a little more into the beast that is a games programmer. Rather than giving a list of questions to be answered I thought I’d give a list of the qualities I’ve seen in good game programmers over the years. Some [...]

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