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	<title>Doolwind&#039;s Game Coding Blog &#187; AI</title>
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	<description>Pragmatic Thoughts On Game Development</description>
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		<title>AI Game Programming Wisdom 4</title>
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		<pubDate>Mon, 18 Jun 2007 13:21:03 +0000</pubDate>
		<dc:creator>Doolwind</dc:creator>
				<category><![CDATA[CIC]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Game Programming]]></category>

		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=79</guid>
		<description><![CDATA[So I&#8217;ve been extra busy as always and haven&#8217;t had a great deal of time to post.  This time I have an excuse!  Over the past few weeks I&#8217;ve been working on my first draft for the upcoming &#8220;AI Game Programming Wisdom 4&#8243; book.  I&#8217;m writing an article entitled &#8220;Scripting Your Way to Advanced AI&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve been extra busy as always and haven&#8217;t had a great deal of time to post.  This time I have an excuse!  Over the past few weeks I&#8217;ve been working on my first draft for the upcoming &#8220;AI Game Programming Wisdom 4&#8243; book.  I&#8217;m writing an article entitled &#8220;<span class="text"><span class="text">Scripting Your Way to Advanced AI&#8221; (check out more info <a href="http://www.introgamedev.com/cfp.html">here</a>).  After working with <a href="http://www.defence.gov.au/opex/global/opcatalyst/images/gallery/051203/RAN8095808_031030_064_lo.jpg">Simon</a> (our designer) on the singleplayer of Battlestar Galactica I decided to share my experiences.  I&#8217;m unsure how much I can talk about the article so I&#8217;ll leave it at that for now.  Suffice it to say</span></span> at least one Dark Reign reference was snuck in there, imaginary sticker for anyone that finds it.</p>
<p><span id="more-79"></span></p>
<p>In other news I&#8217;ve been busily working towards big milestones at work and all is going well.  I&#8217;ve started playing with <a href="http://hge.relishgames.com/">HGE</a> (Haaf&#8217;s Game Engine) and so far I&#8217;m enjoying it.  I&#8217;ve just put a small game together which I&#8217;ll release later in the week for everyone to try out.  I decided after writing an article and all the months of work on BSG and CIC I needed a small pet project for the weekend so I threw something together in a few hours.  I&#8217;ll have full stats when I release the game.</p>
<p>That&#8217;s about all for now.  CIC is still creeping along slowly however with 9+ hours of work per day and then an hour or so of article writing I haven&#8217;t had the brain energy left to solve some of the complex problems I&#8217;m facing in CIC.  It is moving along smoothly though and I have movement with missile pathing working nicely.</p>
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