<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Pragmatic Game Development</title>
	<atom:link href="http://www.doolwind.com/blog/pragmatic-game-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.doolwind.com/blog/pragmatic-game-development/</link>
	<description>Pragmatic Thoughts On Game Development</description>
	<lastBuildDate>Thu, 29 Jul 2010 11:00:29 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Fanatical Pragmatism in Software Development &#8211; Doolwind&#039;s Game Coding Blog</title>
		<link>http://www.doolwind.com/blog/pragmatic-game-development/comment-page-1/#comment-1178</link>
		<dc:creator>Fanatical Pragmatism in Software Development &#8211; Doolwind&#039;s Game Coding Blog</dc:creator>
		<pubDate>Mon, 21 Jun 2010 23:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=269#comment-1178</guid>
		<description>[...] caught the pragmatism bug.  Everything I do now is the most pragmatic way I can possibly complete the task.  This all started when my time started costing me money; [...]</description>
		<content:encoded><![CDATA[<p>[...] caught the pragmatism bug.  Everything I do now is the most pragmatic way I can possibly complete the task.  This all started when my time started costing me money; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doolwind</title>
		<link>http://www.doolwind.com/blog/pragmatic-game-development/comment-page-1/#comment-779</link>
		<dc:creator>Doolwind</dc:creator>
		<pubDate>Thu, 03 Dec 2009 22:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=269#comment-779</guid>
		<description>Harry-

Leveraging technology may be not always be easy, but it&#039;s usually a lot easier than creating it all for yourself from scratch.

I find that choosing a 3rd party engine has a higher up front cost, but ends up paying itself off in the medium to long term.</description>
		<content:encoded><![CDATA[<p>Harry-</p>
<p>Leveraging technology may be not always be easy, but it&#8217;s usually a lot easier than creating it all for yourself from scratch.</p>
<p>I find that choosing a 3rd party engine has a higher up front cost, but ends up paying itself off in the medium to long term.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Harry</title>
		<link>http://www.doolwind.com/blog/pragmatic-game-development/comment-page-1/#comment-778</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Thu, 03 Dec 2009 21:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=269#comment-778</guid>
		<description>Is leveraging existing technology that easy though? Engines can come with limitations and hidden costs that need to be worked around.</description>
		<content:encoded><![CDATA[<p>Is leveraging existing technology that easy though? Engines can come with limitations and hidden costs that need to be worked around.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew Ford</title>
		<link>http://www.doolwind.com/blog/pragmatic-game-development/comment-page-1/#comment-777</link>
		<dc:creator>Matthew Ford</dc:creator>
		<pubDate>Wed, 25 Nov 2009 10:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=269#comment-777</guid>
		<description>Totally agree with you Dools except not so sure the early release of a small set followed by expansions is a better way to earn money. Then again, earning money at all making games is a dicey proposition, so it&#039;s a hard conjecture to prove or disprove.</description>
		<content:encoded><![CDATA[<p>Totally agree with you Dools except not so sure the early release of a small set followed by expansions is a better way to earn money. Then again, earning money at all making games is a dicey proposition, so it&#8217;s a hard conjecture to prove or disprove.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
