I have a lot of dreams about what I’d like to see in the future. One of the strongest dreams involves game development education. To put it bluntly, I’ve been unimpressed by what I’ve seen so far. There are a number of courses around but none of them have stood out as being amazingly good. Quite a few are too young to determine how good they are, but suffice to say, looking through resume’s of people, there’s no golden bullet of educational institute that guarantee’s a certain quality of programmer. So what does my dream involve, and how is it going to change the way games are made?
I finally resigned from Auran a couple of weeks ago. I’ve wanted to try running my own software development company for a while now and I’ve been asked to write a book based on my programming personality test. I thought I was going to be contracting at Auran; however it seems they’ve run out of money, or projects or something and I’ll now be contracting 3 days per week at the company I used to work with, MVH. While I’m glad to be leaving Auran, I’m going to miss the team I was working with. We had a great new game coming up, great people and some awesome tech made by the engine programmer. It’s a shame that I’ll no longer be working with the team, but unfortunately there are some things I just can’t change.
I’ve taken and marked a lot of programming tests in the past. I love doing them as it’s always good to see what challenges different programmers have come up with when designing them. Unfortunately, however, most of them aren’t very good. Below is a list of general ideas to help increase the quality of programmer tests.
Over the weekend I had a little spare time and decided to try out Haaf’s Game Engine (HGE). After spending the last year working on BSG and as long as I can remember on CIC I decided to make a small game that would take less than a day. The finished product came in at 13 hours and is a “Geometry Wars” style of game with a bit of a twist. I’ve aptly called the game “Game1“.
So I’ve been extra busy as always and haven’t had a great deal of time to post. This time I have an excuse! Over the past few weeks I’ve been working on my first draft for the upcoming “AI Game Programming Wisdom 4” book. I’m writing an article entitled “Scripting Your Way to Advanced AI” (check out more info here). After working with Simon (our designer) on the singleplayer of Battlestar Galactica I decided to share my experiences. I’m unsure how much I can talk about the article so I’ll leave it at that for now. Suffice it to say at least one Dark Reign reference was snuck in there, imaginary sticker for anyone that finds it.
I’m obsessed with Company of Heroes, it’s official. All my other games have taken a back-seat as I spend all of my gaming time playing online. So why is it so good? What makes it stand out, and why should you start playing it?! Below are my list of reasons why this is by far the best RTS of all time.
This is just a quick post to say happy Easter and let you know how things are going at the moment. Things at work have been going crazy leading up to big milestones so I’ve been putting in 10+ hour days for a while now. This has left me little time to work on my latest blogs, but rest assured, I have a number in the works. I’m currently playing Silent Hunter 4 in all its bugginess and as usual still playing as much Company of Heroes as I can with my limited spare time.
Having ‘more’ of everything in a game does not necessarily make it a better game. I’ve spoken about this before with Paraworld and this topic has come up again, this time with Supreme Commander (SC). I was a big fan of Total Annihilation, SC’s spiritual predecessor; however this game seems to have added more complexity in all the wrong places. Quite a few people I’ve spoken to like SC so I thought I’d put down my thoughts to let them know why I am having trouble enjoying it.