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	<title>Comments on: Missing a Missile</title>
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	<description>Pragmatic Thoughts On Game Development</description>
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		<title>By: Doolwind</title>
		<link>http://www.doolwind.com/blog/missing-a-missile/comment-page-1/#comment-50</link>
		<dc:creator>Doolwind</dc:creator>
		<pubDate>Thu, 10 Nov 2005 21:03:00 +0000</pubDate>
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		<description>Yeah, I wanted a technique that would look realistic, but wouldn&#039;t take up too much bandwidth or have any out-of-sync problems.  I&#039;m hoping now I should be able to have hundreds of groups of missiles (with up to 49 missiles in each group) even over the net.  If all goes well, the world should support hundreds of ships all firing at each other without too high bandwidth requirements.</description>
		<content:encoded><![CDATA[<p>Yeah, I wanted a technique that would look realistic, but wouldn&#8217;t take up too much bandwidth or have any out-of-sync problems.  I&#8217;m hoping now I should be able to have hundreds of groups of missiles (with up to 49 missiles in each group) even over the net.  If all goes well, the world should support hundreds of ships all firing at each other without too high bandwidth requirements.</p>
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		<title>By: W.C</title>
		<link>http://www.doolwind.com/blog/missing-a-missile/comment-page-1/#comment-49</link>
		<dc:creator>W.C</dc:creator>
		<pubDate>Thu, 10 Nov 2005 18:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=25#comment-49</guid>
		<description>Ahh I get it.  That&#039;s an interesting way of doing it.  I figured I would probably just &#039;get the missle there any way possible&#039; (with the exception of hitting other entities, which is also something you&#039;ll have to factor in eventually :P).  So my version would have probably just cut across space, trying to get there as soon as possible.  Of course, it&#039;s a very naive and yours has less chance of being stuck behind the missle it&#039;s tracking.</description>
		<content:encoded><![CDATA[<p>Ahh I get it.  That&#8217;s an interesting way of doing it.  I figured I would probably just &#8216;get the missle there any way possible&#8217; (with the exception of hitting other entities, which is also something you&#8217;ll have to factor in eventually <img src='http://www.doolwind.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ).  So my version would have probably just cut across space, trying to get there as soon as possible.  Of course, it&#8217;s a very naive and yours has less chance of being stuck behind the missle it&#8217;s tracking.</p>
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