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	<title>Comments on: Less Is More</title>
	<atom:link href="http://www.doolwind.com/blog/less-is-more/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.doolwind.com/blog/less-is-more/</link>
	<description>Pragmatic Thoughts On Game Development</description>
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		<title>By: Guna</title>
		<link>http://www.doolwind.com/blog/less-is-more/comment-page-1/#comment-139</link>
		<dc:creator>Guna</dc:creator>
		<pubDate>Thu, 25 Mar 2010 06:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=58#comment-139</guid>
		<description>Btw, can i see your &quot;Letter to the Editor of Age of &quot; series?</description>
		<content:encoded><![CDATA[<p>Btw, can i see your &#8220;Letter to the Editor of Age of &#8221; series?</p>
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		<title>By: The Importance Of Finishing What You Start &#8211; Doolwind &#8211; Game Coding and Game Development Blog</title>
		<link>http://www.doolwind.com/blog/less-is-more/comment-page-1/#comment-138</link>
		<dc:creator>The Importance Of Finishing What You Start &#8211; Doolwind &#8211; Game Coding and Game Development Blog</dc:creator>
		<pubDate>Sun, 10 Jan 2010 09:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=58#comment-138</guid>
		<description>[...] take my career in the coming years. I brought Company of Heores (which I compared to Paraworld in a previous blog) and I highly recommend it for anyone sick of the current round of RTS games in the market. Also, [...]</description>
		<content:encoded><![CDATA[<p>[...] take my career in the coming years. I brought Company of Heores (which I compared to Paraworld in a previous blog) and I highly recommend it for anyone sick of the current round of RTS games in the market. Also, [...]</p>
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		<title>By: Mr Smart Ass</title>
		<link>http://www.doolwind.com/blog/less-is-more/comment-page-1/#comment-137</link>
		<dc:creator>Mr Smart Ass</dc:creator>
		<pubDate>Wed, 16 Dec 2009 23:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=58#comment-137</guid>
		<description>Quote:
As you can see, Paraworld has far more of everything than CoH, except for fun
Sir, except for the unit amount, Paraworld numbers for everything you listed up exceeds CoH numbers only by one. For example buildings 11 to 10. Wow. Far more of everything. If you write things that aren&#039;t true, don&#039;t offer a table right on top of it to prove you wrong.
BTW, CoH is an excellent game. Yer true on this one.</description>
		<content:encoded><![CDATA[<p>Quote:<br />
As you can see, Paraworld has far more of everything than CoH, except for fun<br />
Sir, except for the unit amount, Paraworld numbers for everything you listed up exceeds CoH numbers only by one. For example buildings 11 to 10. Wow. Far more of everything. If you write things that aren&#8217;t true, don&#8217;t offer a table right on top of it to prove you wrong.<br />
BTW, CoH is an excellent game. Yer true on this one.</p>
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		<title>By: Grind Games :: Simplicity vs Complexity</title>
		<link>http://www.doolwind.com/blog/less-is-more/comment-page-1/#comment-136</link>
		<dc:creator>Grind Games :: Simplicity vs Complexity</dc:creator>
		<pubDate>Wed, 10 Sep 2008 02:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=58#comment-136</guid>
		<description>[...] nice comparison between two RTS titles, There is an argument there for having simpler stat systems, less options to reduce overwhelming complexity and ultimately enhance gameplay. [...]</description>
		<content:encoded><![CDATA[<p>[...] nice comparison between two RTS titles, There is an argument there for having simpler stat systems, less options to reduce overwhelming complexity and ultimately enhance gameplay. [...]</p>
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		<title>By: Doolwind</title>
		<link>http://www.doolwind.com/blog/less-is-more/comment-page-1/#comment-135</link>
		<dc:creator>Doolwind</dc:creator>
		<pubDate>Tue, 18 Dec 2007 20:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=58#comment-135</guid>
		<description>Dedei-
Actually Warrior Kings: Battles is &lt;a href=&quot;http://www.doolwind.com/blog/?p=8&quot; rel=&quot;nofollow&quot;&gt;#4 on my top 10 games&lt;/a&gt; (as of 2005).  I don&#039;t think Paraworld and Warrior Kings (WK) have anything to do with each other.  WK does have a lot of choice, but everyone has the same choice, and it&#039;s quite natural the way you can choose your path as the game plays out.

&lt;a href=&quot;http://www.doolwind.com/blog/?p=8&quot; rel=&quot;nofollow&quot;&gt;Top 10&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Dedei-<br />
Actually Warrior Kings: Battles is <a href="http://www.doolwind.com/blog/?p=8" rel="nofollow">#4 on my top 10 games</a> (as of 2005).  I don&#8217;t think Paraworld and Warrior Kings (WK) have anything to do with each other.  WK does have a lot of choice, but everyone has the same choice, and it&#8217;s quite natural the way you can choose your path as the game plays out.</p>
<p><a href="http://www.doolwind.com/blog/?p=8" rel="nofollow">Top 10</a></p>
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		<title>By: Dedei</title>
		<link>http://www.doolwind.com/blog/less-is-more/comment-page-1/#comment-134</link>
		<dc:creator>Dedei</dc:creator>
		<pubDate>Tue, 18 Dec 2007 16:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=58#comment-134</guid>
		<description>Looks like you have never played Worrier Kings or its sequal Worrier Kings Battles. It sounds alot like Paraworld.</description>
		<content:encoded><![CDATA[<p>Looks like you have never played Worrier Kings or its sequal Worrier Kings Battles. It sounds alot like Paraworld.</p>
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		<title>By: Less Is More Part 2</title>
		<link>http://www.doolwind.com/blog/less-is-more/comment-page-1/#comment-133</link>
		<dc:creator>Less Is More Part 2</dc:creator>
		<pubDate>Thu, 01 Mar 2007 11:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=58#comment-133</guid>
		<description>[...] Introduction Having ‘more’ of everything in a game does not necessarily make it a better game. I’ve spoken about this before with Paraworld and it has come up again, this time with Supreme Commander (SC). I was a big fan of Total Annihilation, SC&#8217;s spiritual predecessor; however this game seems to have added more complexity in all the wrong places. Quite a few people I&#8217;ve spoken to like SC so I thought I&#8217;d put down my thoughts to let them know why I am having trouble enjoying it. [...]</description>
		<content:encoded><![CDATA[<p>[...] Introduction Having ‘more’ of everything in a game does not necessarily make it a better game. I’ve spoken about this before with Paraworld and it has come up again, this time with Supreme Commander (SC). I was a big fan of Total Annihilation, SC&#8217;s spiritual predecessor; however this game seems to have added more complexity in all the wrong places. Quite a few people I&#8217;ve spoken to like SC so I thought I&#8217;d put down my thoughts to let them know why I am having trouble enjoying it. [...]</p>
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		<title>By: Doolwind&#8217;s Game Coding Journal &#187; Blog Archive &#187; The Importance Of Finishing What You Start</title>
		<link>http://www.doolwind.com/blog/less-is-more/comment-page-1/#comment-132</link>
		<dc:creator>Doolwind&#8217;s Game Coding Journal &#187; Blog Archive &#187; The Importance Of Finishing What You Start</dc:creator>
		<pubDate>Tue, 17 Oct 2006 11:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=58#comment-132</guid>
		<description>[...] In other news, I have a few recommendations for books for anyone that doesn&#8217;t read Joel on Software.  Mythical Man-Month and Peopleware are both excellent books and are helping me with my decisions about what direction I want to take my career in the coming years.  I brought Company of Heores (which I compared to Paraworld in a previous blog) and I highly recommend it for anyone sick of the current round of RTS games in the market.  Also, check out this youtube video created by a colleague at work with the art done by Shauno.  The wedding and honeymoon were perfect and I look forward to growing old with Kellie  . [...]</description>
		<content:encoded><![CDATA[<p>[...] In other news, I have a few recommendations for books for anyone that doesn&#8217;t read Joel on Software.  Mythical Man-Month and Peopleware are both excellent books and are helping me with my decisions about what direction I want to take my career in the coming years.  I brought Company of Heores (which I compared to Paraworld in a previous blog) and I highly recommend it for anyone sick of the current round of RTS games in the market.  Also, check out this youtube video created by a colleague at work with the art done by Shauno.  The wedding and honeymoon were perfect and I look forward to growing old with Kellie  . [...]</p>
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