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	<title>Comments on: Kill All Menus</title>
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	<link>http://www.doolwind.com/blog/kill-all-menus/</link>
	<description>Pragmatic Thoughts On Game Development</description>
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		<title>By: System Requirements</title>
		<link>http://www.doolwind.com/blog/kill-all-menus/comment-page-1/#comment-36</link>
		<dc:creator>System Requirements</dc:creator>
		<pubDate>Mon, 12 Jan 2009 07:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=19#comment-36</guid>
		<description>So when is starcraft 2 coming out anyway.  Any mention of starcraft ruffles my feathers, I hate late games...Sweet blog though, keep it up!</description>
		<content:encoded><![CDATA[<p>So when is starcraft 2 coming out anyway.  Any mention of starcraft ruffles my feathers, I hate late games&#8230;Sweet blog though, keep it up!</p>
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		<title>By: Doolwind&#8217;s Game Coding Journal &#187; Blog Archive &#187; Good Game GUI Design</title>
		<link>http://www.doolwind.com/blog/kill-all-menus/comment-page-1/#comment-35</link>
		<dc:creator>Doolwind&#8217;s Game Coding Journal &#187; Blog Archive &#187; Good Game GUI Design</dc:creator>
		<pubDate>Tue, 16 May 2006 07:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=19#comment-35</guid>
		<description>[...] [Edit] For my blog on why trying to remove GUI&#8217;s completely is a bad idea, go here. [...]</description>
		<content:encoded><![CDATA[<p>[...] [Edit] For my blog on why trying to remove GUI&#8217;s completely is a bad idea, go here. [...]</p>
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		<title>By: Doolwind</title>
		<link>http://www.doolwind.com/blog/kill-all-menus/comment-page-1/#comment-34</link>
		<dc:creator>Doolwind</dc:creator>
		<pubDate>Tue, 11 Oct 2005 03:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=19#comment-34</guid>
		<description>Hi wc,

I agree with the menu &#039;sitting&#039; on the right mouse button.  I really liked the way Neverwinter Nights did this, however there still needs to be limits with how complicated these menus get.

Mario 64 (and most console games) don&#039;t need menu&#039;s as navigating them with a controller is annoying and counter-intuitive.  I&#039;ve been playing Farenheit recently and it has a really interesting take on the input.  By moving thumbstick in particular direction or shape (like a U shape) you will select different options for the character to do.  This works really well and allows you to quickly make any of up to 5 choices without navigating through menu&#039;s.</description>
		<content:encoded><![CDATA[<p>Hi wc,</p>
<p>I agree with the menu &#8216;sitting&#8217; on the right mouse button.  I really liked the way Neverwinter Nights did this, however there still needs to be limits with how complicated these menus get.</p>
<p>Mario 64 (and most console games) don&#8217;t need menu&#8217;s as navigating them with a controller is annoying and counter-intuitive.  I&#8217;ve been playing Farenheit recently and it has a really interesting take on the input.  By moving thumbstick in particular direction or shape (like a U shape) you will select different options for the character to do.  This works really well and allows you to quickly make any of up to 5 choices without navigating through menu&#8217;s.</p>
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		<title>By: Mr WC</title>
		<link>http://www.doolwind.com/blog/kill-all-menus/comment-page-1/#comment-33</link>
		<dc:creator>Mr WC</dc:creator>
		<pubDate>Mon, 03 Oct 2005 23:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=19#comment-33</guid>
		<description>I haven&#039;t yet played BfME (as it just isn&#039;t a priority for me) but what you say sounds painful.  For muyself, I&#039;m much more partial to an unobtrusive menu that &#039;sits&#039; on the right mouse button.  That is, you click and the menu pops up at the point of the icon.  From here, the player can go into a build menu or whatever other menu the game may require. It could be radial, or it could just be a standard rectangular style.  I think this gives a bit of &#039;best of both worlds&#039; but also perhaps &#039;master of none&#039; - I wuld say balanced.

I generally agree that removing all menus is a bad idea, especially for a game like &#039;The Movies&#039;.  Although, that said I think that particular game is going to have far greater problems than menus, like how to build a decent movie.  For one, the characters don&#039;t even have lip synching - actually, in many ways I think it&#039;s a nice idea, but the tech just isn&#039;t there yet.  But I digress.

Take blizzard games for example, for the type of game Starcraft is, I think it&#039;s menu system is fat and bulky.  In fact, if you don&#039;t know the shortcut keys you&#039;re going to get severly owned if you play against someone that does.  However, the other good thing about menus is that you don&#039;t -need- to know the shortcuts, it makes it easy for the player to get into it, and a lot of people are very visually bias so menus work for them.

Yeah, the polar opposite of menus is probably A Bad Thing(TM).  Of course, it depends on the game somewhat - Mario 64 doesn&#039;t need menus for example.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t yet played BfME (as it just isn&#8217;t a priority for me) but what you say sounds painful.  For muyself, I&#8217;m much more partial to an unobtrusive menu that &#8216;sits&#8217; on the right mouse button.  That is, you click and the menu pops up at the point of the icon.  From here, the player can go into a build menu or whatever other menu the game may require. It could be radial, or it could just be a standard rectangular style.  I think this gives a bit of &#8216;best of both worlds&#8217; but also perhaps &#8216;master of none&#8217; &#8211; I wuld say balanced.</p>
<p>I generally agree that removing all menus is a bad idea, especially for a game like &#8216;The Movies&#8217;.  Although, that said I think that particular game is going to have far greater problems than menus, like how to build a decent movie.  For one, the characters don&#8217;t even have lip synching &#8211; actually, in many ways I think it&#8217;s a nice idea, but the tech just isn&#8217;t there yet.  But I digress.</p>
<p>Take blizzard games for example, for the type of game Starcraft is, I think it&#8217;s menu system is fat and bulky.  In fact, if you don&#8217;t know the shortcut keys you&#8217;re going to get severly owned if you play against someone that does.  However, the other good thing about menus is that you don&#8217;t -need- to know the shortcuts, it makes it easy for the player to get into it, and a lot of people are very visually bias so menus work for them.</p>
<p>Yeah, the polar opposite of menus is probably A Bad Thing(TM).  Of course, it depends on the game somewhat &#8211; Mario 64 doesn&#8217;t need menus for example.</p>
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