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	<title>Comments on: Good Game GUI Design</title>
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	<link>http://www.doolwind.com/blog/good-game-gui-design/</link>
	<description>Pragmatic Thoughts On Game Development</description>
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		<title>By: Good Game GUI Design - What Do You Use? - Doolwind&#8217;s Game Coding Journal</title>
		<link>http://www.doolwind.com/blog/good-game-gui-design/comment-page-1/#comment-112</link>
		<dc:creator>Good Game GUI Design - What Do You Use? - Doolwind&#8217;s Game Coding Journal</dc:creator>
		<pubDate>Wed, 10 Jun 2009 09:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=52#comment-112</guid>
		<description>[...] previously talk about creating a good game GUI design.  Today I&#8217;d like to hear from you.  I&#8217;m interested in [...]</description>
		<content:encoded><![CDATA[<p>[...] previously talk about creating a good game GUI design.  Today I&#8217;d like to hear from you.  I&#8217;m interested in [...]</p>
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		<title>By: Gaming @HHS &#187; Blog Archive &#187; Good Game Gui Design</title>
		<link>http://www.doolwind.com/blog/good-game-gui-design/comment-page-1/#comment-111</link>
		<dc:creator>Gaming @HHS &#187; Blog Archive &#187; Good Game Gui Design</dc:creator>
		<pubDate>Fri, 28 Nov 2008 21:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=52#comment-111</guid>
		<description>[...] Good Game Gui Design 2) Kill All [...]</description>
		<content:encoded><![CDATA[<p>[...] Good Game Gui Design 2) Kill All [...]</p>
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		<title>By: Marcia</title>
		<link>http://www.doolwind.com/blog/good-game-gui-design/comment-page-1/#comment-110</link>
		<dc:creator>Marcia</dc:creator>
		<pubDate>Wed, 27 Feb 2008 00:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=52#comment-110</guid>
		<description>Thank you for the article it was helpful.</description>
		<content:encoded><![CDATA[<p>Thank you for the article it was helpful.</p>
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		<title>By: Doolwind&#8217;s Game Coding Journal &#187; Blog Archive &#187; Less Is More</title>
		<link>http://www.doolwind.com/blog/good-game-gui-design/comment-page-1/#comment-109</link>
		<dc:creator>Doolwind&#8217;s Game Coding Journal &#187; Blog Archive &#187; Less Is More</dc:creator>
		<pubDate>Sun, 20 Aug 2006 12:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=52#comment-109</guid>
		<description>[...] P.S. Less is more also applies to good GUI design, check this blog out for more info. [...]</description>
		<content:encoded><![CDATA[<p>[...] P.S. Less is more also applies to good GUI design, check this blog out for more info. [...]</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.doolwind.com/blog/good-game-gui-design/comment-page-1/#comment-108</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Sat, 27 May 2006 06:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=52#comment-108</guid>
		<description>Yeh, GUI design is important and good &quot;rules&quot; you&#039;ve got there.

Btw - would you be interested in exchanging blog links. I couldn&#039;t find your contact email, so I&#039;ll just type this here.</description>
		<content:encoded><![CDATA[<p>Yeh, GUI design is important and good &#8220;rules&#8221; you&#8217;ve got there.</p>
<p>Btw &#8211; would you be interested in exchanging blog links. I couldn&#8217;t find your contact email, so I&#8217;ll just type this here.</p>
]]></content:encoded>
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		<title>By: Walter</title>
		<link>http://www.doolwind.com/blog/good-game-gui-design/comment-page-1/#comment-107</link>
		<dc:creator>Walter</dc:creator>
		<pubDate>Mon, 15 May 2006 05:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.doolwind.com/blog/?p=52#comment-107</guid>
		<description>Nice set of guidelines Doolwind! As a programmer I used to ignore UI issues until the very end .. not because I didn&#039;t like UI just because there was more fun to be had with the physics system for instance.

I didn&#039;t appreciate the importance of UIs until I met a very talented game designer / artist. He makes his current UI design his desktop wallpaper. At the end of the day if something doesn&#039;t feel right he changes it. That&#039;s the level of dedication UIs deserve!</description>
		<content:encoded><![CDATA[<p>Nice set of guidelines Doolwind! As a programmer I used to ignore UI issues until the very end .. not because I didn&#8217;t like UI just because there was more fun to be had with the physics system for instance.</p>
<p>I didn&#8217;t appreciate the importance of UIs until I met a very talented game designer / artist. He makes his current UI design his desktop wallpaper. At the end of the day if something doesn&#8217;t feel right he changes it. That&#8217;s the level of dedication UIs deserve!</p>
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