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	<title>Comments on: Feature Benefit To Cost Ratio</title>
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	<link>http://www.doolwind.com/blog/feature-benefit-to-cost-ratio/</link>
	<description>Pragmatic Thoughts On Game Development</description>
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		<title>By: Fun Over Features &#8211; Manifesto for Agile Game Development &#8211; Doolwind&#39;s Game Coding Blog</title>
		<link>http://www.doolwind.com/blog/feature-benefit-to-cost-ratio/comment-page-1/#comment-81</link>
		<dc:creator>Fun Over Features &#8211; Manifesto for Agile Game Development &#8211; Doolwind&#39;s Game Coding Blog</dc:creator>
		<pubDate>Wed, 17 Mar 2010 04:20:32 +0000</pubDate>
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		<description>[...] previously spoken about the cost to benefit ratio.  My suggestion for which features to add is an extension of this concept.  Look at the Feature [...]</description>
		<content:encoded><![CDATA[<p>[...] previously spoken about the cost to benefit ratio.  My suggestion for which features to add is an extension of this concept.  Look at the Feature [...]</p>
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		<title>By: Dean Longmore</title>
		<link>http://www.doolwind.com/blog/feature-benefit-to-cost-ratio/comment-page-1/#comment-80</link>
		<dc:creator>Dean Longmore</dc:creator>
		<pubDate>Wed, 07 Jan 2009 00:55:45 +0000</pubDate>
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		<description>Another great article, I tend to apply more weight to polish but like everything it can get out of hand and without having the benefit/cost ratio in mind it&#039;s easy to go overboard.</description>
		<content:encoded><![CDATA[<p>Another great article, I tend to apply more weight to polish but like everything it can get out of hand and without having the benefit/cost ratio in mind it&#8217;s easy to go overboard.</p>
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