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Posted on November 23, 2011 by Doolwind

Test Driven Game Development Experiences

We’ve just wrapped up our first game that employs full Test Driven Development (TDD) practices. I’ll share my experiences, good and bad, now that we’re completely finished the first version of the project. I’ve spoken previously about Test Driven Game Development (TDGD) but a lot of that was theoretical so today I’d like to give some more concrete Read More

Posted on January 14, 2010 by Doolwind

Where Is Virtual Reality?

Have you ever used Virtual Reality?  Whether the big cumbersome headsets in the early 90’s or the sleeker more refined technology of today, chances are you’ve encountered virtual reality in your travels.  It was touted as the “next big thing” in computers and was expected to be in every home but it never eventuated.  Today Read More

Posted on January 7, 2010 by Doolwind

Building A Strong Indie Game Development Team

Are you looking to set up an independent game development team?  You’ll need a team that covers all areas of game development including programming, art, design, sound, project management and business.  You need to pick the right people that can work together for months or even years.  Below are some tips for putting the right Read More

Posted on November 11, 2009 by Doolwind

Would Steam Points Work?

Steam’s having great success at the moment, with 40% market share making it the #1 platform for online game distribution.  They’ve expanded from in-house games to publishing titles of all shapes and sizes (from Modern Warfare 2 to Osmos).  I’ve always thought they were missing something, Steam Points.  Steam Points would be to Steam as Microsoft Read More

Posted on October 27, 2009 by Doolwind

IWNET: Facts, Verdict and Solution

Infinity Ward (IW), creator of the Call of Duty/Modern Warfare series are about to release Modern Warfare 2 (MW2).  By now, you would have heard about their completely new multiplayer setup and the 160K+ petition for dedicated servers.  In a podcast on bashandslash.com they interviewed Rob Bowling the community manager at Infinity Ward.  I’ve gone through Read More

Posted on October 19, 2009 by Doolwind

What Platform Should You Develop Your Next Game For?

I’ve been talking with a number of Indie game developer friends about what platform they should develop their next game for.  There are a number of great platforms available to game developers and this choice of platform is critical to the success of your game.  Many people have a game idea, but aren’t sure what Read More

Posted on October 5, 2009 by Doolwind

Unified Game Development Scripting Language

What is the best scripting language for game development?  Every different game engine has its own scripting language making for a difficult choice.  Game programmers have a unified language in C++ however game designers are left with whatever language their engine supports.  I propose a unified scripting language that all engines/platforms can share.