July 7, 2008
So a few months ago I posted about resigning and how I was planning to set up a software development company. It’s now a little over 6 months later and I thought I’d give everyone an update on how things are going. Walter and I formed Opticode late last year and have been [...]
June 13, 2008
Quite a few people recently have been blaming Java for part of the downfall in current computer science (CS) graduates. While I don’t particularly like java, I’d like to go to its defence to say that teaching Java is not the real reason that a lot of CS graduates are no good these days. [...]
May 1, 2008
For some time now I’ve been asked by a few people to write up my thoughts on a coding standard. To me, coding standards are like source control, until you use them you don’t realise just how awesome they are. Coding standards are a requirement for large software teams, however even if you [...]
January 16, 2008
A good friend of mine Damian Trebilco has just made public his new rendering technique. It takes the best parts of forward and deferred rendering. A paper on the technique as well as a demo showing it off are available at his Google Code page.
November 13, 2007
I have a lot of dreams about what I’d like to see in the future. One of the strongest dreams involves game development education. To put it bluntly, I’ve been unimpressed by what I’ve seen so far. There are a number of courses around but none of them have stood out as being amazingly good. [...]
November 5, 2007
I finally resigned from Auran a couple of weeks ago. I’ve wanted to try running my own software development company for a while now and I’ve been asked to write a book based on my programming personality test. I thought I was going to be contracting at Auran; however it seems they’ve run out of [...]
October 12, 2007
So as most people will have heard by now, EA has brought Bioware (and Pandemic). I, as many people on the net, think this is one of the saddest days in gaming history. Check out the pic to the right of what Mass Effect’s new box will probably look like.
June 21, 2007
Over the weekend I had a little spare time and decided to try out Haaf’s Game Engine (HGE). After spending the last year working on BSG and as long as I can remember on CIC I decided to make a small game that would take less than a day. The finished product came [...]
June 18, 2007
So I’ve been extra busy as always and haven’t had a great deal of time to post. This time I have an excuse! Over the past few weeks I’ve been working on my first draft for the upcoming “AI Game Programming Wisdom 4″ book. I’m writing an article entitled “Scripting Your Way to Advanced AI” [...]
May 2, 2007
I’m obsessed with Company of Heroes, it’s official. All my other games have taken a back-seat as I spend all of my gaming time playing online. So why is it so good? What makes it stand out, and why should you start playing it?! Below are my list of reasons why this is [...]
April 29, 2007
Autism is characterised by the impairment of social interaction and communication. It manifests itself early in a child’s life (first 3 years) and is seen in varying degrees. Many programmers often show similar impairments to social interaction and communication albeit at a far less severe level. I’m going to be a little [...]
April 6, 2007
Hi guys,
This is just a quick post to say happy Easter and let you know how things are going at the moment. Things at work have been going crazy leading up to big milestones so I’ve been putting in 10+ hour days for a while now. This has left me little time to [...]
February 12, 2007
So it’s finally official, Auran is developing Battlestar Galactica for XBLA. I can’t really say much more than that as everything released has to go through our publisher however I can say I’m working on it, and it’s going to be a great game. Below are some links with the full details:
September 21, 2006
As some of you may have noticed, my blogs have been a little sporadic over the past few months and for the next two weeks they are going to cease completely. In two days time I will be a married man! To those that prescribe to the belief that I’m ‘getting more time than one [...]
July 20, 2006
As I mentioned a few weeks back Cavemen by Lightworks Games has just been released. To encourage everyone to buy it, and to help give feedback to one of the creators (Walter, who used to sit next to me back on MVH) I thought I’d write up a quick review.
April 18, 2006
In my career as a game programmer I’ve found too many of us simply can’t communicate with the outside world. Below is a list of 13 points that will help you communicate with others in the office and perhaps even talk to girls.
March 23, 2006
It’s late, so I’ll keep this short.
Bad News: I’ve had 7 crash to desktops so far in about 3 hours of play
December 27, 2005
This message is a little belated as I’ve been without the internet for the past week. My parents computer is now virus free and everything is back to normal so I can surf and email at a speedy 42Kbps.