February 4, 2011
Now that I’m officially a full-time indie game developer, for the first time in my life I am working from home full-time on games. Many of my game developer friends have also started working full-time from home in the past few months, partly because of all the game studios shutting down in our city recently. [...]
February 2, 2011
Many people know I think Company of Heroes is the greatest RTS of all time. Today I found out that Company of Heroes Online (CoHO), the free to play spin-off from the CoH series is shutting down. This made me irrationally sad, considering it’s “just a computer game”. I’ve been playing CoHO for at least [...]
December 7, 2010
For the past three months I’ve been secretly working on a new project, Flick Buddies. Along with Shauno from Squid Tank we’ve been busily putting together a multiplayer action game for iPad, iPhone and iPod Touch. The game is built around a simple premise of flicking little characters from your corner into the goal. With [...]
July 7, 2008
So a few months ago I posted about resigning and how I was planning to set up a software development company. It’s now a little over 6 months later and I thought I’d give everyone an update on how things are going. Walter and I formed Opticode late last year and have been busy making [...]
June 13, 2008
Quite a few people recently have been blaming Java for part of the downfall in current computer science (CS) graduates. While I don’t particularly like java, I’d like to go to its defence to say that teaching Java is not the real reason that a lot of CS graduates are no good these days. I [...]
May 1, 2008
For some time now I’ve been asked by a few people to write up my thoughts on a coding standard. To me, coding standards are like source control, until you use them you don’t realise just how awesome they are. Coding standards are a requirement for large software teams, however even if you are working [...]
January 16, 2008
A good friend of mine Damian Trebilco has just made public his new rendering technique. It takes the best parts of forward and deferred rendering. A paper on the technique as well as a demo showing it off are available at his Google Code page.
November 13, 2007
I have a lot of dreams about what I’d like to see in the future. One of the strongest dreams involves game development education. To put it bluntly, I’ve been unimpressed by what I’ve seen so far. There are a number of courses around but none of them have stood out as being amazingly good. [...]
November 5, 2007
I finally resigned from Auran a couple of weeks ago. I’ve wanted to try running my own software development company for a while now and I’ve been asked to write a book based on my programming personality test. I thought I was going to be contracting at Auran; however it seems they’ve run out of [...]