Opticode – Brisbane .NET and Silverlight Development

July 7, 2008

So a few months ago I posted about resigning and how I was planning to set up a software development company. It’s now a little over 6 months later and I thought I’d give everyone an update on how things are going. Walter and I formed Opticode late last year and have been [...]

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How To Write A Good Programming Test

August 11, 2007

I’ve taken and marked a lot of programming tests in the past. I love doing them as it’s always good to see what challenges different programmers have come up with when designing them. Unfortunately, however, most of them aren’t very good. Below is a list of general ideas to help increase the quality of programmer [...]

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AI Game Programming Wisdom 4

June 18, 2007

So I’ve been extra busy as always and haven’t had a great deal of time to post.  This time I have an excuse!  Over the past few weeks I’ve been working on my first draft for the upcoming “AI Game Programming Wisdom 4″ book.  I’m writing an article entitled “Scripting Your Way to Advanced AI” [...]

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Why Company Of Heroes Is The Best RTS Of All Time

May 2, 2007
Tags: ,

I’m obsessed with Company of Heroes, it’s official. All my other games have taken a back-seat as I spend all of my gaming time playing online. So why is it so good? What makes it stand out, and why should you start playing it?!  Below are my list of reasons why this is [...]

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Happy Easter

April 6, 2007

Hi guys,
This is just a quick post to say happy Easter and let you know how things are going at the moment. Things at work have been going crazy leading up to big milestones so I’ve been putting in 10+ hour days for a while now. This has left me little time to [...]

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Are Game Programmers Good Enough?

January 26, 2007

Computer Gaming Weekly released their first 100 magazines for free download on the net a while back.  I was reading through the first issue (November 1981) and I stumbled across an article containing a section entitled “Programmers: Are They Good Enough”.  While this is a nostalgic and interesting read, it begs the question: 25 years [...]

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Managing Technology, People or Business?

December 14, 2006
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Game Connect Asia Pacific Audio Recordings

December 3, 2006

Over the past two days the first Game Connect Asia Pacific Conference has been held in Brisbane, Australia. It replaced Australian Game Developers Conference (AGDC) which was closed down earlier this year. I went along to the conference and found it quite informative. I took my iRiver with me and recorded the speeches I went [...]

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Pair Programming – Try It Now

September 16, 2006

For only the 5th time in my life as a programmer I took part in some pair programming this week.  I had forgotten just how much benefit there is from pair programming and decided to share some of my experiences.  Pair programming simply means two coders, sitting down at the computer together with one person [...]

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How To Enjoy Games Again

July 4, 2006

Has anyone else found themselves wondering where all the good games have gone? Other than a few diamonds in the rough (Oblivion, Civ4, Galactic Civilizations 2) there seems to have been a distinct lack of excellent games of late. For the past few years I’ve been working on ways to enjoy games as I used [...]

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What’s Your Programmer Personality Type? Take the Test Now!

June 10, 2006

Ever wondered what your programmer personality type is? I’ve designed a personality test based on the Myers-Briggs Personality Test which will tell you just that. By answering a simple 12 questions you’ll be given a 4 letter acronym describing your personality. Are you a doer or a thinker, solo or team player?

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(Pasty) White Nerd Can’t Talk

April 18, 2006

In my career as a game programmer I’ve found too many of us simply can’t communicate with the outside world. Below is a list of 13 points that will help you communicate with others in the office and perhaps even talk to girls.

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Oblivion

March 23, 2006

It’s late, so I’ll keep this short.
Bad News: I’ve had 7 crash to desktops so far in about 3 hours of play

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The move

February 1, 2006

I’ve decided to move my blog from it’s current residence here to my own website. There are a number of reasons for this, mainly blogspots lack of a proper rss feed and the fact I’m hardly using any of my terrabyte of traffic per month.

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Interwebsite

November 14, 2005

I’ve been wanting to get a website for quite some time now. On Friday I went into negotiations with my credit card and we decided a website was finally worth the time and money. Cliff from work suggested Dreamhost as he’s been with them for a while and hasn’t had any problems at all. I [...]

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Backups are for suckers

October 31, 2005

Well it finally happened. I’ve been using computers for about 15 years now and today I lost my first group of files due to not backing up. I had the bright idea of reinstalling windows over the weekend as it was becoming quite slow and freezing for 10 seconds whenever I opened “My Computer” (you’d [...]

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Holiday

October 24, 2005

My first holiday in quite some time has just begun. I don’t have any concrete plans for the fortnight, however I do plan to do as much work on CIC as I can while still relaxing. I haven’t had a lot of time recently to work on CIC, and I’ve spent a lot of my [...]

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Space Shuttle Discovery

July 27, 2005

The crew of the space shuttle Discovery have been in space now for a little over 10 hours. The launch went spectacularly and other than a few damaged tiles all is going well so far. I’m a big fan of all things space (in case that wasn’t already obvious) and I think NASA’s [...]

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Overtime

July 16, 2005

Howdy,
I’m now officially in the ‘crunch period’ of our current project at work. We’re working overtime every evening for the next 8 weeks leading up to the big release of MyVritualHome. This is really cutting into my time for working on the tech demo, however I’m making an effort to still get up [...]

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Top 10 Games

March 15, 2005

I decided it’s time I added my top 10 games of all time. After uttering the words “X is the greatest game, it’s in my top 10″ for about 30 different games I thought I should put them in writing. Here goes:

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